Showreel Breakdown

Please find below my breakdown of all the shots on my reel, I do try to keep it as up to date as possible but sometimes I can't put shots on here until they are released!

Guardians of the Galaxy - MPC

SHOT 00

Guardians of the GalaxyMPC

Camera layout, previs conversion, shot composition within the city, camera rigging.

A Touch of Cloth III - ICM Studios

SHOT 01

A Touch of Cloth IIIICM Studios

I was hired by LenscareFX to produce 4 VFX shots for Charlie Brookers 'A Touch of Cloth III'. A full article on how the lightning VFX shots were constructed.

Maya, Renderman, expressions, Nuke, Genarts Sapphire

I Miss The Nineties - Passion Pictures

SHOT 02

I Miss The NinetiesPassion Pictures

Produced multiple animated backgrounds. Mostly done with expressions to reduce animation times as the project had a short timescale.Also did roto and Green Screen removal in After Effects.

Passion, Visual Effects, 3d Animated Backgrounds

Guardians of the Galaxy - MPC

SHOT 03

Guardians of the GalaxyMPC

Initial layout comp and animation. I animated the necrocrafts and then rendered the animation you can see in the reflections. Then the passes was comped in Nuke.

Maya, Mental Ray, Nuke

Devils Angels and Dating - Michael Cawood

SHOT 04

Devils Angels and DatingMichael Cawood

Produced a tool to make and control the pixie dust. Developed Cupids cloud tail using fluids mapped onto particles and utilsing goals. Developed a tool for Cupid/Death and the Devils hair and Tail dynamics, as well as the demon hands. Textured Death. Developed a tool to create bubbles using nPartices.

Maya, nParticles, Animation, dynamics,Mel

Personal Project - ICM Studios

SHOT 05

Personal ProjectICM Studios

Tracked the shot in PF Track, then added a car asset I modelled, rendered it with Mental Ray. Added in Fluids, then composited the shot in Nuke. Added roto and colour corrections in Nuke too.

Maya,Fluids,Mental Ray,Nuke,PF Track

Red Vs. Blue -  Rooster Teeth

SHOT 06

Red Vs. Blue Rooster Teeth

Produced a simulation of a building collapsing. Done in Maya with the additional help of Fracture-FX. I also had to do some clean up on the model, UV layout and mel scripting to complete the project.

Maya, Fracture-Fx, Notepad++,Mel

Nightmare Hunters Stun Gun - ICM Studios

SHOT 07

Nightmare Hunters Stun GunICM Studios

I carried out the Initial development of the look all the way to the final delivery of the shots. VFX breakdown of some of the shots carried out for 'Nightmare Hunters'.

VFX, animation, dynamics, explosions, maya, fluids, rigging, lighting, modelling, rendering, scripting, mel,python,renderman

Mizuno Smoothride - Superblimp

SHOT 08

Mizuno SmoothrideSuperblimp

Working alongside Superblimp I created the initial camera move and previs for the shot as well as rigging the high-resolution shoe to be able to be animated.

Maya, Vray,

A Touch of Cloth III - ICM Studios

SHOT 09

A Touch of Cloth IIIICM Studios

I produced the lightning effect on this shot as well as utilising the roto provided by LenscareFX.

Devils Angels and Dating - Michael Cawood

SHOT 010

Devils Angels and DatingMichael Cawood

Developed a tool to create bubbles using nPartices that can be manually animated or dynamically driven. Created the fluid effects in this shot as well as the lightning effect around the bubble. Composited the shot in After Effects. Also the pixie dust and the dynamic hair/tail tools were utilised in this shot.

Maya, nParticles, Animation, dynamics,Mel

The Adventures of Abney and Teal - Ragdoll Productions Ltd

SHOT 011

The Adventures of Abney and TealRagdoll Productions Ltd

Produced a dynamic/animatable rig for the leaf tornado. Added additional dynamics utilising sprites and expressions. Rendered all the cg elements in the shot using Mental Ray and Maya Hardware.

The Adventures of Abney and Teal - Ragdoll Productions Ltd

SHOT 012

The Adventures of Abney and TealRagdoll Productions Ltd

Produced a dynamic/animatable rig for the leaf tornado. Added aditional dynamics utilising sprites and expressions. Rendered all the cg elements in the shot using Mental Ray and Maya Hardware.

Notepad++, Maya, Mental Ray, Maya Hardware

The Adventures of Abney and Teal - Ragdoll Productions Ltd

SHOT 013

The Adventures of Abney and TealRagdoll Productions Ltd

Produced a dynamic/animatable rig for the leaf tornado. Added aditional dynamics utilising sprites and expressions. Rendered all the cg elements in the shot using Mental Ray and Maya Hardware.

Notepad++, Maya, Mental Ray, Maya Hardware

Personal Project - ICM Studios

SHOT 014

Personal ProjectICM Studios

Live action mixed with cg. A HDRI image was created for the shot. The partilces are Sprites with expressions and ramps. I animated the character as well as developed the rig and model.

Maya, Zbrush, PFTrack, Photoshop, Renderman, After Effects

Nightmare Hunters Stun Gun - ICM Studios

SHOT 015

Nightmare Hunters Stun GunICM Studios

Maya, PFTrack, Photoshop, Mental Ray, After Effects

Personal Project - ICM Studios

SHOT 016

Personal ProjectICM Studios

Houdini, Maya and Renderman were used to make this quick shot. The mesh was developed in Houdini, then exported to Maya and a custom Renderman shader I had written was applied, then Rendered in Renderman.

Maya, Renderman, Notepad++, Houdini

Private Commision - ICM Studios

SHOT 017

Private CommisionICM Studios

I produced a working rig for the hand. All done in Maya, within half a day. I scripted certain tasks to speed up the process.

Maya, Mel, Notepad++

Xandar Mall Fish Tanks and plants - MPC

SHOT 018

Xandar Mall Fish Tanks and plantsMPC

Fish tank plants asset layout, using different assets to create the look of the fish coral. Layout of all the plants within the Xandar Mall.

Maya, Nuke, Tractor, MPC propitiatory tools

Devils Angels and Dating - Michael Cawood

SHOT 019

Devils Angels and DatingMichael Cawood

Produced a tool to make and control the pixie dust. Developed Cupids cloud tail using fluids mapped onto particles and utilsing goals. Developed a tool for Cupid/Death and the Devils hair and Tail dynamics, as well as the demon hands. Textured Death. Developed a tool to create bubbles using nPartices.

Maya, Camtasia, Notepad++.

Personal Project - ICM Studios

SHOT 020

Personal ProjectICM Studios

Modelled and textured all CG elements. Simulated the fluids and used Fracture-FX to create the simulation of the road breaking up. Additional instanced geometry and dust particles were added to the shot too. Lit, rendered and composited the shot.

Maya, Fracture-FX, Photoshop, Mental Ray, Nuke, After Effects, Renderman, Maya hardware

Chronicles of Narnia 'Prince Caspian' - MPC

SHOT 021

Chronicles of Narnia 'Prince Caspian'MPC

For this shot I did the layout blocking of the animated tree root. I also did asset management on the shot using MPC's packaging system.

Maya,Framecycler, Alfred,MPC,The Chronicles of Narnia,Prince Caspian,Animation

Personal Project - ICM Studios

SHOT 022

Personal ProjectICM Studios

I modelled the building as well as the internal structure to try and push Fracture-Fx to the extreme. Still a work in progress. The final scene includes several other buildings and props which will all be damaged in some way.

Maya, Fracture-Fx

Devils Angels and Dating - Michael Cawood

SHOT 023

Devils Angels and DatingMichael Cawood

Developed dynamic hair and tail tool. Textured Death, modelled glasses and textured them. Simulated the fluids and rendered. quick compositing for review. Made God rays and pixie dust.

Maya, Notepad++, Mental Ray, Renderman

Personal Project - ICM Studios

SHOT 024

Personal ProjectICM Studios

For this shot I used Fracture-FX to demolish the a building. The lighting and rendering was done in Maya using Renderman. Compositing was done in Nuke.

Maya, Fracture-FX, Mel, Notepad++,Nuke

The Adventures of Abney and Teal -  Ragdoll Productions Ltd

SHOT 025

The Adventures of Abney and Teal Ragdoll Productions Ltd

Produced a dynamic/animatable rig for the leaf tornado. Added additional dynamics utilising sprites and expressions. Rendered all the cg elements in the shot using Mental Ray and Maya Hardware.

Maya,Fluids,Mental Ray,Maya Hardware,Mel,Sprites

Personal Project - ICM Studios

SHOT 026

Personal ProjectICM Studios

renderman,shaders,custom,animation,vfx,icmstudios,dynamics,deep shadows

Chronicles of Narnia 'Prince Caspian' - MPC

SHOT 027

Chronicles of Narnia 'Prince Caspian'MPC

For this scene I did the layout blocking of all cg characters except wimbleweather. Blocking done in Maya then basic compositing done in shake. Leg replacement tracking done to aid animators as to who is who.

Maya, Framecycler, Alfred

Private Commission - ICM Studios

SHOT 028

Private CommissionICM Studios

Modelling, textures, layout, lighting, and rendering. Most of the textures are sourced from photos taken at the actual house. Rendered in Maya using Mental Ray, global illumination and final gather.

Maya, Photoshop, Mental Ray, After Effects,Global illumination,final gather

Personal Project - ICM Studios

SHOT 029

Personal ProjectICM Studios

Particle tool and mel scripting. Rendered using Maya Hardware. Textured sprites were mapped on to the particles and controlled with fields, expressions, and goals.

Notepad++, Maya, Maya Hardware

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