Showreel Breakdown
Please find below my breakdown of all the shots on my reel, I do try to keep it as up to date as possible but sometimes I can't put shots on here until they are released!
For easy viewing, I have added quick links to take you to the shot within the reel, just click on the shot image :) Please note, it will open the reel in a new tab.
Filter set: ShotgridX
SHOT 01
ROLE: Lead Layout
- Layout Camera projections
- Airfield set dressing(shared task, camera based dressing)
- Village set dressing
- Additional trees set dressing
- Temple placement
- Manifest building
- Layout support
SHOT 02
ROLE: Lead Layout
- Layout Camera projections
- Explosion timing
- Maya fluid Explosions for layout and presentation purposes
- custom grid comp layouts with reference footage of real explosions to match timings and motion
- Final animation on the vehicles from the explosions
- Layout support
SHOT 03
ROLE: Lead Layout
- Layout Camera projections
- Explosion timing
- Maya fluid Explosions for layout and presentation purposes
- custom grid comp layouts with reference footage of real explosions to match timings and motion
- Animation blockin on the vehicles motion from explosions
- Layout support
SHOT 10
ROLE: Lead Layout
- Tree set dressing around the airfield
- Village set dressing
- Initial airfield set dressing
- Layout support
SHOT 11
ROLE: Lead Layout
- Camera projections and repo
- Animation blocking
- Tree set dressing around the airfield
- Village set dressing
- Initial airfield set dressing
- Layout support
SHOT 36
ROLE: Lead Layout
- Layout Camera matching previs camera
- Layout support
SHOT 51
ROLE: Lead Layout
- Layout Camera projections
- Maya fluid explosions for timings
- final animation of the exploding vehicles
- Explosion timings
- Layout support
SHOT 66
ROLE: Lead Layout
- Layout Camera projections
- Animation Blocking of the U wing
- Airfield set dressing
- Village set dressing
- Temple placement
- Extra trees set dressing
- Layout support