Please find below my breakdown of all the shots on my reel, I do try to keep it as up to date as possible but sometimes I can't put shots on here until they are released!
SHOT 02
ROLE: Layout
SHOT 04
ROLE: Layout
Layout blocking, camera intial placement, planning of CT Scanner impact, prop animation, manifest building, city environment layout, damaged carpark layout, damaged hospital ground layout
SHOT 05
ROLE: Layout
Repo, camera repo, fixing issues with the mm so it lines up again after other departments worked with it
SHOT 06
ROLE: Layout
repos, mm adjustments, developing a look for reviews/contact sheets. Lisaising with other departments to ensure a smooth flow of data, houdini cache converting for use in Maya
SHOT 07
ROLE: Layout
SHOT 08
ROLE: Layout
SHOT 09
ROLE: Layout
SHOT 11
ROLE: Layout
SHOT 13
ROLE: Layout
SHOT 16
ROLE: Layout
Camera layout, previs conversion, shot composition within the city, camera rigging.
SHOT 17
ROLE: Layout
camera blocking, character and boat blocking, developing a look for reviews/contact sheets. Lisaising with other departments to ensure a smooth flow of data, houdini cache converting for use in Maya
SHOT 19
ROLE: Layout
Initial layout comp and animation. I animated the necrocrafts and then rendered the animation you can see in the reflections. Then the passes was comped in Nuke.
SHOT 27
ROLE: Layout
Matchmove ingest, set dressing of plants in Xander Mall. Fish tank set dressing.
SHOT 28
ROLE: Layout
Layout blocking, camera intial placement, planning of CT Scanner impact, prop animation, manifest building, city environment layout, damaged carpark layout, damaged hospital ground layout
SHOT 29
ROLE: Generalist
I was hired by LenscareFX to produce 4 VFX shots for Charlie Brookers 'A Touch of Cloth III'. A full article on how the lightning VFX shots were constructed.
SHOT 31
ROLE: Generalist
All elements, this includes development of story, layout, previs, rendering, pipeline development.
SHOT 33
ROLE: Layout
Layout blocking, camera intial placement, planning of CT Scanner impact, prop animation, manifest building, city environment layout, damaged carpark layout, damaged hospital ground layout
SHOT 36
ROLE: Layout
camera blocking, character and boat blocking, developing a look for reviews/contact sheets. Lisaising with other departments to ensure a smooth flow of data, houdini cache converting for use in Maya
SHOT 38
ROLE: Layout
camera blocking, character and boat blocking, developing a look for reviews/contact sheets. Lisaising with other departments to ensure a smooth flow of data, houdini cache converting for use in Maya
SHOT 40
ROLE: Layout
Fish tank plants asset layout, using different assets to create the look of the fish coral. Layout of all the plants within the Xandar Mall.
SHOT 41
ROLE: Layout
Fish tank plants asset layout, using different assets to create the look of the fish coral. Layout of all the plants within the Xandar Mall.
SHOT 42
ROLE: Generalist
All elements except some roto and live action plates. Comp, layout, simulation and rendering.
SHOT 44
ROLE: Layout
Layout blocking, camera intial placement, planning of CT Scanner impact, prop animation, manifest building, city environment layout, damaged carpark layout, damaged hospital ground layout
SHOT 47
ROLE: Layout
camera blocking, character and boat blocking, developing a look for reviews/contact sheets. Lisaising with other departments to ensure a smooth flow of data, houdini cache converting for use in Maya
SHOT 48
ROLE: Layout
Fish tank plants asset layout, using different assets to create the look of the fish coral. Layout of all the plants within the Xandar Mall.
SHOT 49
ROLE: Layout
SHOT 50
ROLE: Layout
SHOT 51
ROLE: Layout
Layout blocking, camera intial placement, planning of CT Scanner impact, prop animation, manifest building, city environment layout, damaged carpark layout, damaged hospital ground layout
SHOT 55
ROLE: Layout
Layout blocking, camera intial placement, planning of CT Scanner impact, prop animation, manifest building, city environment layout, damaged carpark layout, damaged hospital ground layout
SHOT 56
ROLE: Layout
Layout blocking, camera intial placement, planning of CT Scanner impact, prop animation, manifest building, city environment layout, damaged carpark layout, damaged hospital ground layout
If you are interested in booking me, please email me on info@iskandermellakh.co.uk