Showreel Breakdown

Please find below my breakdown of all the shots on my reel, I do try to keep it as up to date as possible but sometimes I can't put shots on here until they are released!

Dennis and Gnasher - Jellyfish Pictures

SHOT 01

Dennis and GnasherJellyfish Pictures

Facial rigging and development for JJ on the Beano Studios animation.

Maya, python, Mel

Guardians of the Galaxy - MPC

SHOT 02

Guardians of the GalaxyMPC

Camera layout, previs conversion, shot composition within the city, camera rigging.

DJI - Superblimp

SHOT 03

DJISuperblimp

For this shot I had to stablise the plate, track it in PFMatchit as well as manual tracking. I also rigged the drones. Overall project support, caching exports.

Maya, Python, Vray, PFMatchit, After Effects

AEG Drill - Superblimp

SHOT 04

AEG DrillSuperblimp

Rigging, Previs, layout, overall support.

Maya, Mel, Python

A Touch of Cloth III - ICM Studios

SHOT 05

A Touch of Cloth IIIICM Studios

I was hired by LenscareFX to produce 4 VFX shots for Charlie Brookers 'A Touch of Cloth III'. A full article on how the lightning VFX shots were constructed.

Maya, Renderman, expressions, Nuke, Genarts Sapphire

AEG Drill - Superblimp

SHOT 06

AEG DrillSuperblimp

Rigging, Previs, layout, overall support.

Maya, Mel, Python

Guardians of the Galaxy - MPC

SHOT 07

Guardians of the GalaxyMPC

Initial layout comp and animation. I animated the necrocrafts and then rendered the animation you can see in the reflections. Then the passes was comped in Nuke.

Maya, Mental Ray, Nuke

Dennis and Gnasher - Jellyfish Pictures

SHOT 08

Dennis and GnasherJellyfish Pictures

Facial rigging and development for JJ on the Beano Studios animation.

Maya, python, Mel

Gramm Barriers Animation - ICM Studios

SHOT 09

Gramm Barriers AnimationICM Studios

All elements.

Maya, Mel, Python, Renderman, Google Zync

Guardians of the Galaxy - MPC

SHOT 10

Guardians of the GalaxyMPC

Fallen Meteor - ICM Studios

SHOT 11

Fallen MeteorICM Studios

All elements, this includes development of story, layout, previs, rendering, pipeline development.

Maya, Houdini, Fracture FX, Renderman, Nuke, After Effects, Python, Shotgun

Mizuno Wave Rider - Superblimp

SHOT 12

Mizuno Wave RiderSuperblimp

Previs, Rigging

Mizuno - Superblimp

SHOT 13

MizunoSuperblimp

Simulation, previs, realflow.

Fallen Meteor - ICM Studios

SHOT 14

Fallen MeteorICM Studios

Work in progress. The butchers lair. motion capture used for the animation, all temp, but to get it all working.

Maya, Houdini, Fracture FX, Renderman, Nuke, After Effects, Python, Shotgun, Motion Builder

Gramm Barriers Animation - ICM Studios

SHOT 15

Gramm Barriers AnimationICM Studios

All elements.

Maya, Mel, Python, Renderman, Google Zync

Devils Angels and Dating - Heromation

SHOT 16

Devils Angels and DatingHeromation

Tile Choice - Second Home Studios

SHOT 17

Tile ChoiceSecond Home Studios

All comp elements. Full breakdown can be found: https://www.iskandermellakh.co.uk/recent-vfx-work/

The Adventures of Abney and Teal - Ragdoll Productions Ltd

SHOT 18

The Adventures of Abney and TealRagdoll Productions Ltd

Produced a dynamic/animatable rig for the leaf tornado. Added additional dynamics utilising sprites and expressions. Rendered all the cg elements in the shot using Mental Ray and Maya Hardware.

Notepad++, Maya, Mental Ray, Maya Hardware

The Adventures of Abney and Teal - Ragdoll Productions Ltd

SHOT 19

The Adventures of Abney and TealRagdoll Productions Ltd

Produced a dynamic/animatable rig for the leaf tornado. Added aditional dynamics utilising sprites and expressions. Rendered all the cg elements in the shot using Mental Ray and Maya Hardware.

Notepad++, Maya, Mental Ray, Maya Hardware

The Adventures of Abney and Teal - Ragdoll Productions Ltd

SHOT 20

The Adventures of Abney and TealRagdoll Productions Ltd

Produced a dynamic/animatable rig for the leaf tornado. Added aditional dynamics utilising sprites and expressions. Rendered all the cg elements in the shot using Mental Ray and Maya Hardware.

Notepad++, Maya, Mental Ray, Maya Hardware

Guardians of the Galaxy - MPC

SHOT 21

Guardians of the GalaxyMPC

Fish tank plants asset layout, using different assets to create the look of the fish coral. Layout of all the plants within the Xandar Mall.

Maya, Nuke, Tractor, MPC propitiatory tools

Guardians of the Galaxy - MPC

SHOT 22

Guardians of the GalaxyMPC

Fish tank plants asset layout, using different assets to create the look of the fish coral. Layout of all the plants within the Xandar Mall.

Maya, Nuke, Tractor, MPC propitiatory tools

Bernard De Gomme - ICM Studios

SHOT 23

Bernard De GommeICM Studios

All elements except some roto and live action plates. Comp, layout, simulation and rendering.

The Adventures of Abney and Teal - Ragdoll Productions Ltd

SHOT 24

The Adventures of Abney and TealRagdoll Productions Ltd

Guardians of the Galaxy - MPC

SHOT 25

Guardians of the GalaxyMPC

Maya, Nuke, Tractor, MPC propitiatory tools

Guardians of the Galaxy - MPC

SHOT 26

Guardians of the GalaxyMPC

Maya, Nuke, Tractor, MPC propitiatory tools

Devils Angels and Dating - Heromation

SHOT 27

Devils Angels and DatingHeromation

Produced a tool to make and control the pixie dust. Developed Cupids cloud tail using fluids mapped onto particles and utilsing goals. Developed a tool for Cupid/Death and the Devils hair and Tail dynamics, as well as the demon hands. Textured Death. Developed a tool to create bubbles using nPartices.

Maya, Camtasia, Notepad++

Guardians of the Galaxy - MPC

SHOT 28

Guardians of the GalaxyMPC

Fish tank plants asset layout, using different assets to create the look of the fish coral. Layout of all the plants within the Xandar Mall.

Maya, Nuke, Tractor, MPC propitiatory tools

Fujitsu - Superblimp

SHOT 29

FujitsuSuperblimp

Maya, NCloth, nuke

Carlsberg Awards - Second Home Studios

SHOT 30

Carlsberg AwardsSecond Home Studios

All aspects except live action, however I needed to edit the footage, etc. Animation done in Maya, exported out via Alembic to 3DS Max to render on a farm using 3DS Max/Vray. Slap comps done in Nuke. Main comp done in After Effects. Modular setup in a 3d AE workspace with locators/precomps.

The Adventures of Abney and Teal - Ragdoll Productions Ltd

SHOT 31

The Adventures of Abney and TealRagdoll Productions Ltd

Guardians of the Galaxy - MPC

SHOT 32

Guardians of the GalaxyMPC

House Interior - ICM Studios

SHOT 33

House InteriorICM Studios

Dennis and Gnasher - Jellyfish Pictures

SHOT 34

Dennis and GnasherJellyfish Pictures

Facial rigging and development for JJ on the Beano Studios animation.

Guardians of the Galaxy - MPC

SHOT 35

Guardians of the GalaxyMPC

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