Showreel Breakdown

Please find below my breakdown of all the shots on my reel, I do try to keep it as up to date as possible but sometimes I can't put shots on here until they are released!

Dennis and Gnasher - Jellyfish Pictures

SHOT 01

Dennis and GnasherJellyfish Pictures

Facial rigging and development for JJ on the Beano Studios animation.

Maya, python, Mel

DJI - Superblimp

SHOT 02

DJISuperblimp

For this shot I had to stablise the plate, track it in PFMatchit as well as manual tracking. I also rigged the drones. Overall project support, caching exports.

Maya, Python, Vray, PFMatchit, After Effects

The 10 Group - ICM Studios

SHOT 03

The 10 GroupICM Studios

Matchmove, previs, animation, lighting and comp was done on this shot.

Maya, Renderman, PFMatchit, After Effects

The 10 Group - ICM Studios

SHOT 04

The 10 GroupICM Studios

Matchmove, previs, animation, lighting and comp was done on this shot.

Maya, Renderman, PFMatchit, After Effects

Guardians of the Galaxy - MPC

SHOT 05

Guardians of the GalaxyMPC

Camera layout, previs conversion, shot composition within the city, camera rigging.

AEG Drill - Superblimp

SHOT 06

AEG DrillSuperblimp

Rigging, Previs, layout, overall support.

Maya, Mel, Python

Guardians of the Galaxy - MPC

SHOT 07

Guardians of the GalaxyMPC

Initial layout comp and animation. I animated the necrocrafts and then rendered the animation you can see in the reflections. Then the passes was comped in Nuke.

Maya, Mental Ray, Nuke

AEG Drill - Superblimp

SHOT 08

AEG DrillSuperblimp

Rigging, Previs, layout, overall support.

Maya, Mel, Python

Altura - Superblimp

SHOT 09

AlturaSuperblimp

Camera matchmove and object layout.

Maya, PFMatchit, After Effects

Dennis and Gnasher - Jellyfish Pictures

SHOT 10

Dennis and GnasherJellyfish Pictures

Facial rigging and development for JJ on the Beano Studios animation.

Maya, python, Mel

Gramm Barriers Animation - ICM Studios

SHOT 11

Gramm Barriers AnimationICM Studios

All elements.

Maya, Mel, Python, Renderman, Google Zync

British Volt - Pickled

SHOT 12

British VoltPickled

All elements except final comp and grade

Maya, arnold, unreal, PFmatching

Guardians of the Galaxy - MPC

SHOT 13

Guardians of the GalaxyMPC

Matchmove ingest, set dressing of plants in Xander Mall. Fish tank set dressing.

Maya, Nuke, Mel

A Touch of Cloth III - ICM Studios

SHOT 14

A Touch of Cloth IIIICM Studios

I was hired by LenscareFX to produce 4 VFX shots for Charlie Brookers 'A Touch of Cloth III'. A full article on how the lightning VFX shots were constructed.

Maya, Renderman, expressions, Nuke, Genarts Sapphire

Fallen Meteor - ICM Studios

SHOT 15

Fallen MeteorICM Studios

All elements, this includes development of story, layout, previs, rendering, pipeline development.

Maya, Houdini, Fracture FX, Renderman, Nuke, After Effects, Python, Shotgun

Fallen Meteor - ICM Studios

SHOT 16

Fallen MeteorICM Studios

All elements, this includes development of story, layout, previs, rendering, pipeline development.

Maya, Houdini, Fracture FX, Renderman, Nuke, After Effects, Python, Shotgun

Mizuno - Superblimp

SHOT 17

MizunoSuperblimp

Simulation, previs, realflow.

LA - Second Home Studios

SHOT 18

LASecond Home Studios

All elements except asset build, the lion was a stock item. Rendered with Arnold. Animation tweaks done to stock animation. Comp and tracking.

FACTS - Pickled

SHOT 19

FACTSPickled

All elements except final comp and grade

Maya, arnold, unreal, PFmatching

Tile Choice - Second Home Studios

SHOT 20

Tile ChoiceSecond Home Studios

All comp elements. Full breakdown can be found: https://www.iskandermellakh.co.uk/recent-vfx-work/

The Adventures of Abney and Teal - Ragdoll Productions Ltd

SHOT 21

The Adventures of Abney and TealRagdoll Productions Ltd

Produced a dynamic/animatable rig for the leaf tornado. Added additional dynamics utilising sprites and expressions. Rendered all the cg elements in the shot using Mental Ray and Maya Hardware.

Notepad++, Maya, Mental Ray, Maya Hardware

The Adventures of Abney and Teal - Ragdoll Productions Ltd

SHOT 22

The Adventures of Abney and TealRagdoll Productions Ltd

Produced a dynamic/animatable rig for the leaf tornado. Added aditional dynamics utilising sprites and expressions. Rendered all the cg elements in the shot using Mental Ray and Maya Hardware.

Notepad++, Maya, Mental Ray, Maya Hardware

The Adventures of Abney and Teal - Ragdoll Productions Ltd

SHOT 23

The Adventures of Abney and TealRagdoll Productions Ltd

Produced a dynamic/animatable rig for the leaf tornado. Added aditional dynamics utilising sprites and expressions. Rendered all the cg elements in the shot using Mental Ray and Maya Hardware.

Notepad++, Maya, Mental Ray, Maya Hardware

Guardians of the Galaxy - MPC

SHOT 24

Guardians of the GalaxyMPC

Fish tank plants asset layout, using different assets to create the look of the fish coral. Layout of all the plants within the Xandar Mall.

Maya, Nuke, Tractor, MPC propitiatory tools

Guardians of the Galaxy - MPC

SHOT 25

Guardians of the GalaxyMPC

Fish tank plants asset layout, using different assets to create the look of the fish coral. Layout of all the plants within the Xandar Mall.

Maya, Nuke, Tractor, MPC propitiatory tools

Bernard De Gomme - ICM Studios

SHOT 26

Bernard De GommeICM Studios

All elements except some roto and live action plates. Comp, layout, simulation and rendering.

The Adventures of Abney and Teal - Ragdoll Productions Ltd

SHOT 27

The Adventures of Abney and TealRagdoll Productions Ltd

Effects work, rendering, lighting, shot management. Managed a small team of renders.

Maya, Mel

Guardians of the Galaxy - MPC

SHOT 28

Guardians of the GalaxyMPC

Matchmove ingest, camera and asset placement within the environment. Camera rig.

Maya, Nuke, Tractor, MPC propitiatory tools

Guardians of the Galaxy - MPC

SHOT 29

Guardians of the GalaxyMPC

Matchmove ingest, camera and asset placement within the environment. Camera rig.

Maya, Nuke, Tractor, MPC propitiatory tools

Devils Angels and Dating - Heromation

SHOT 30

Devils Angels and DatingHeromation

Produced a tool to make and control the pixie dust. Developed Cupids cloud tail using fluids mapped onto particles and utilsing goals. Developed a tool for Cupid/Death and the Devils hair and Tail dynamics, as well as the demon hands. Textured Death. Developed a tool to create bubbles using nPartices.

Maya, Camtasia, Notepad++

Guardians of the Galaxy - MPC

SHOT 31

Guardians of the GalaxyMPC

Fish tank plants asset layout, using different assets to create the look of the fish coral. Layout of all the plants within the Xandar Mall.

Maya, Nuke, Tractor, MPC propitiatory tools

Fujitsu - Superblimp

SHOT 32

FujitsuSuperblimp

Temp character rig to interact with the cloth simulation. Cloth simulation. Scene setup, and rotoanimation.

Maya, NCloth, nuke

Carlsberg Awards - Second Home Studios

SHOT 33

Carlsberg AwardsSecond Home Studios

All aspects except live action, however I needed to edit the footage, etc. Animation done in Maya, exported out via Alembic to 3DS Max to render on a farm using 3DS Max/Vray. Slap comps done in Nuke. Main comp done in After Effects. Modular setup in a 3d AE workspace with locators/precomps.

The Adventures of Abney and Teal - Ragdoll Productions Ltd

SHOT 34

The Adventures of Abney and TealRagdoll Productions Ltd

Effects work, rendering, lighting, shot management. Managed a small team of renders.

Maya, Mel

Guardians of the Galaxy - MPC

SHOT 35

Guardians of the GalaxyMPC

matchmove ingest

House Interior - ICM Studios

SHOT 36

House InteriorICM Studios

All elements

Maya, Mental Ray, AE

Dennis and Gnasher - Jellyfish Pictures

SHOT 37

Dennis and GnasherJellyfish Pictures

Facial rigging and development for JJ on the Beano Studios animation.

Guardians of the Galaxy - MPC

SHOT 38

Guardians of the GalaxyMPC

Matchmove ingest, camera take over, placement of camera and ship within the environment.

Maya, Nuke

Get in touch

If you are interested in booking me give me a call on 01892 710 265 or email me info@iskandermellakh.co.uk

Availability18/03/2024