Please find below my breakdown of all the shots on my reel, I do try to keep it as up to date as possible but sometimes I can't put shots on here until they are released!
SHOT 1
Layout blocking, camera intial placement, planning of CT Scanner impact, prop animation, manifest building, city environment layout, damaged carpark layout, damaged hospital ground layout
SHOT 2
Repo, camera repo, fixing issues with the mm so it lines up again after other departments worked with it
SHOT 3
repos, mm adjustments, developing a look for reviews/contact sheets. Lisaising with other departments to ensure a smooth flow of data, houdini cache converting for use in Maya
SHOT 6
For this shot I had to stablise the plate, track it in PFMatchit as well as manual tracking. I also rigged the drones. Overall project support, caching exports.
SHOT 8
Matchmove, previs, animation, lighting and comp was done on this shot.
SHOT 9
Matchmove, previs, animation, lighting and comp was done on this shot.
SHOT 10
Camera layout, previs conversion, shot composition within the city, camera rigging.
SHOT 11
camera blocking, character and boat blocking, developing a look for reviews/contact sheets. Lisaising with other departments to ensure a smooth flow of data, houdini cache converting for use in Maya
SHOT 12
Initial layout comp and animation. I animated the necrocrafts and then rendered the animation you can see in the reflections. Then the passes was comped in Nuke.
SHOT 13
Layout blocking, camera intial placement, planning of CT Scanner impact, prop animation, manifest building, city environment layout, damaged carpark layout, damaged hospital ground layout
SHOT 15
Facial rigging and development for JJ on the Beano Studios animation.
SHOT 16
Layout blocking, camera intial placement, planning of CT Scanner impact, prop animation, manifest building, city environment layout, damaged carpark layout, damaged hospital ground layout
SHOT 17
All elements except final comp and grade
SHOT 18
Layout blocking, camera intial placement, planning of CT Scanner impact, prop animation, manifest building, city environment layout, damaged carpark layout, damaged hospital ground layout
SHOT 19
camera blocking, character and boat blocking, developing a look for reviews/contact sheets. Lisaising with other departments to ensure a smooth flow of data, houdini cache converting for use in Maya
SHOT 20
Matchmove ingest, set dressing of plants in Xander Mall. Fish tank set dressing.
SHOT 21
I was hired by LenscareFX to produce 4 VFX shots for Charlie Brookers 'A Touch of Cloth III'. A full article on how the lightning VFX shots were constructed.
SHOT 22
All elements, this includes development of story, layout, previs, rendering, pipeline development.
SHOT 23
All elements, this includes development of story, layout, previs, rendering, pipeline development.
SHOT 25
All elements except asset build, the lion was a stock item. Rendered with Arnold. Animation tweaks done to stock animation. Comp and tracking.
SHOT 27
All comp elements. Full breakdown can be found: https://www.iskandermellakh.co.uk/recent-vfx-work/
SHOT 28
Produced a dynamic/animatable rig for the leaf tornado. Added additional dynamics utilising sprites and expressions. Rendered all the cg elements in the shot using Mental Ray and Maya Hardware.
SHOT 29
Produced a dynamic/animatable rig for the leaf tornado. Added aditional dynamics utilising sprites and expressions. Rendered all the cg elements in the shot using Mental Ray and Maya Hardware.
SHOT 30
Produced a dynamic/animatable rig for the leaf tornado. Added aditional dynamics utilising sprites and expressions. Rendered all the cg elements in the shot using Mental Ray and Maya Hardware.
SHOT 31
Fish tank plants asset layout, using different assets to create the look of the fish coral. Layout of all the plants within the Xandar Mall.
SHOT 32
Fish tank plants asset layout, using different assets to create the look of the fish coral. Layout of all the plants within the Xandar Mall.
SHOT 33
All elements except some roto and live action plates. Comp, layout, simulation and rendering.
SHOT 34
Effects work, rendering, lighting, shot management. Managed a small team of renders.
SHOT 35
Matchmove ingest, camera and asset placement within the environment. Camera rig.
SHOT 36
Matchmove ingest, camera and asset placement within the environment. Camera rig.
SHOT 37
Produced a tool to make and control the pixie dust. Developed Cupids cloud tail using fluids mapped onto particles and utilsing goals. Developed a tool for Cupid/Death and the Devils hair and Tail dynamics, as well as the demon hands. Textured Death. Developed a tool to create bubbles using nPartices.
SHOT 38
Fish tank plants asset layout, using different assets to create the look of the fish coral. Layout of all the plants within the Xandar Mall.
SHOT 39
Temp character rig to interact with the cloth simulation. Cloth simulation. Scene setup, and rotoanimation.
SHOT 40
All aspects except live action, however I needed to edit the footage, etc. Animation done in Maya, exported out via Alembic to 3DS Max to render on a farm using 3DS Max/Vray. Slap comps done in Nuke. Main comp done in After Effects. Modular setup in a 3d AE workspace with locators/precomps.
SHOT 41
Effects work, rendering, lighting, shot management. Managed a small team of renders.
SHOT 44
Facial rigging and development for JJ on the Beano Studios animation.
SHOT 45
Matchmove ingest, camera take over, placement of camera and ship within the environment.
If you are interested in booking me give me a call on 01892 710 265 or email me info@iskandermellakh.co.uk