Showreel Breakdown

Please find below my breakdown of all the shots on my reel, I do try to keep it as up to date as possible but sometimes I can't put shots on here until they are released!

The Flash - Scanline VFX

SHOT 1

The FlashScanline VFX

Layout blocking, camera intial placement, planning of CT Scanner impact, prop animation, manifest building, city environment layout, damaged carpark layout, damaged hospital ground layout

Maya python Mel Houdini Photoshop Nuke MASH
Meg 2: The Trench - Scanline VFX

SHOT 2

Meg 2: The TrenchScanline VFX

Repo, camera repo, fixing issues with the mm so it lines up again after other departments worked with it

Maya python Mel Houdini Photoshop Nuke MASH
Nyad - Scanline VFX

SHOT 3

NyadScanline VFX

repos, mm adjustments, developing a look for reviews/contact sheets. Lisaising with other departments to ensure a smooth flow of data, houdini cache converting for use in Maya

Maya python Mel Houdini Photoshop Nuke MASH
The Flash - Scanline VFX

SHOT 4

The FlashScanline VFX

Maya python Mel Houdini Photoshop Nuke MASH
Meg 2: The Trench - Scanline VFX

SHOT 5

Meg 2: The TrenchScanline VFX

Maya python Mel Houdini Photoshop Nuke MASH
DJI - Superblimp

SHOT 6

DJISuperblimp

For this shot I had to stablise the plate, track it in PFMatchit as well as manual tracking. I also rigged the drones. Overall project support, caching exports.

Maya Python Vray PFMatchit After Effects
Meg 2: The Trench - Scanline VFX

SHOT 7

Meg 2: The TrenchScanline VFX

Maya python Mel Houdini Photoshop Nuke MASH
The 10 Group - ICM Studios

SHOT 8

The 10 GroupICM Studios

Matchmove, previs, animation, lighting and comp was done on this shot.

Maya Renderman PFMatchit After Effects
The 10 Group - ICM Studios

SHOT 9

The 10 GroupICM Studios

Matchmove, previs, animation, lighting and comp was done on this shot.

Maya Renderman PFMatchit After Effects
Guardians of the Galaxy - MPC

SHOT 10

Guardians of the GalaxyMPC

Camera layout, previs conversion, shot composition within the city, camera rigging.

Nyad - Scanline VFX

SHOT 11

NyadScanline VFX

camera blocking, character and boat blocking, developing a look for reviews/contact sheets. Lisaising with other departments to ensure a smooth flow of data, houdini cache converting for use in Maya

Maya python Mel Houdini Photoshop Nuke MASH
Guardians of the Galaxy - MPC

SHOT 12

Guardians of the GalaxyMPC

Initial layout comp and animation. I animated the necrocrafts and then rendered the animation you can see in the reflections. Then the passes was comped in Nuke.

Maya Mental Ray Nuke
The Flash - Scanline VFX

SHOT 13

The FlashScanline VFX

Layout blocking, camera intial placement, planning of CT Scanner impact, prop animation, manifest building, city environment layout, damaged carpark layout, damaged hospital ground layout

Maya python Mel Houdini Photoshop Nuke MASH
Altura - Superblimp

SHOT 14

AlturaSuperblimp

Camera matchmove and object layout.

Maya PFMatchit After Effects
Dennis and Gnasher - Jellyfish Pictures

SHOT 15

Dennis and GnasherJellyfish Pictures

Facial rigging and development for JJ on the Beano Studios animation.

Maya python Mel
The Flash - Scanline VFX

SHOT 16

The FlashScanline VFX

Layout blocking, camera intial placement, planning of CT Scanner impact, prop animation, manifest building, city environment layout, damaged carpark layout, damaged hospital ground layout

Maya python Mel houdini
British Volt - Pickled

SHOT 17

British VoltPickled

All elements except final comp and grade

Maya arnold unreal PFmatchit MASH
The Flash - Scanline VFX

SHOT 18

The FlashScanline VFX

Layout blocking, camera intial placement, planning of CT Scanner impact, prop animation, manifest building, city environment layout, damaged carpark layout, damaged hospital ground layout

Maya python Mel Houdini Photoshop Nuke MASH
Nyad - Scanline VFX

SHOT 19

NyadScanline VFX

camera blocking, character and boat blocking, developing a look for reviews/contact sheets. Lisaising with other departments to ensure a smooth flow of data, houdini cache converting for use in Maya

Maya python Mel Houdini Photoshop Nuke MASH
Guardians of the Galaxy - MPC

SHOT 20

Guardians of the GalaxyMPC

Matchmove ingest, set dressing of plants in Xander Mall. Fish tank set dressing.

Maya Nuke Mel
A Touch of Cloth III - ICM Studios

SHOT 21

A Touch of Cloth IIIICM Studios

I was hired by LenscareFX to produce 4 VFX shots for Charlie Brookers 'A Touch of Cloth III'. A full article on how the lightning VFX shots were constructed.

Maya Renderman expressions Nuke Genarts Sapphire
Fallen Meteor - ICM Studios

SHOT 22

Fallen MeteorICM Studios

All elements, this includes development of story, layout, previs, rendering, pipeline development.

Maya Houdini Fracture FX Renderman Nuke After Effects Python Shotgun
Fallen Meteor - ICM Studios

SHOT 23

Fallen MeteorICM Studios

All elements, this includes development of story, layout, previs, rendering, pipeline development.

Maya Houdini Fracture FX Renderman Nuke After Effects Python Shotgun
Mizuno - Superblimp

SHOT 24

MizunoSuperblimp

Simulation, previs, realflow.

LA - Second Home Studios

SHOT 25

LASecond Home Studios

All elements except asset build, the lion was a stock item. Rendered with Arnold. Animation tweaks done to stock animation. Comp and tracking.

FACTS - Pickled

SHOT 26

FACTSPickled

All elements except final comp and grade

Maya arnold unreal PFmatching
Tile Choice - Second Home Studios

SHOT 27

Tile ChoiceSecond Home Studios

All comp elements. Full breakdown can be found: https://www.iskandermellakh.co.uk/recent-vfx-work/

The Adventures of Abney and Teal - Ragdoll Productions Ltd

SHOT 28

The Adventures of Abney and TealRagdoll Productions Ltd

Produced a dynamic/animatable rig for the leaf tornado. Added additional dynamics utilising sprites and expressions. Rendered all the cg elements in the shot using Mental Ray and Maya Hardware.

Notepad++ Maya Mental Ray Maya Hardware
The Adventures of Abney and Teal - Ragdoll Productions Ltd

SHOT 29

The Adventures of Abney and TealRagdoll Productions Ltd

Produced a dynamic/animatable rig for the leaf tornado. Added aditional dynamics utilising sprites and expressions. Rendered all the cg elements in the shot using Mental Ray and Maya Hardware.

Notepad++ Maya Mental Ray Maya Hardware
The Adventures of Abney and Teal - Ragdoll Productions Ltd

SHOT 30

The Adventures of Abney and TealRagdoll Productions Ltd

Produced a dynamic/animatable rig for the leaf tornado. Added aditional dynamics utilising sprites and expressions. Rendered all the cg elements in the shot using Mental Ray and Maya Hardware.

Notepad++ Maya Mental Ray Maya Hardware
Guardians of the Galaxy - MPC

SHOT 31

Guardians of the GalaxyMPC

Fish tank plants asset layout, using different assets to create the look of the fish coral. Layout of all the plants within the Xandar Mall.

Maya Nuke Tractor MPC propitiatory tools
Guardians of the Galaxy - MPC

SHOT 32

Guardians of the GalaxyMPC

Fish tank plants asset layout, using different assets to create the look of the fish coral. Layout of all the plants within the Xandar Mall.

Maya Nuke Tractor MPC propitiatory tools
Bernard De Gomme - ICM Studios

SHOT 33

Bernard De GommeICM Studios

All elements except some roto and live action plates. Comp, layout, simulation and rendering.

The Adventures of Abney and Teal - Ragdoll Productions Ltd

SHOT 34

The Adventures of Abney and TealRagdoll Productions Ltd

Effects work, rendering, lighting, shot management. Managed a small team of renders.

Maya Mel
Guardians of the Galaxy - MPC

SHOT 35

Guardians of the GalaxyMPC

Matchmove ingest, camera and asset placement within the environment. Camera rig.

Maya Nuke Tractor MPC propitiatory tools
Guardians of the Galaxy - MPC

SHOT 36

Guardians of the GalaxyMPC

Matchmove ingest, camera and asset placement within the environment. Camera rig.

Maya Nuke Tractor MPC propitiatory tools
Devils Angels and Dating - Heromation

SHOT 37

Devils Angels and DatingHeromation

Produced a tool to make and control the pixie dust. Developed Cupids cloud tail using fluids mapped onto particles and utilsing goals. Developed a tool for Cupid/Death and the Devils hair and Tail dynamics, as well as the demon hands. Textured Death. Developed a tool to create bubbles using nPartices.

Maya Camtasia Notepad++
Guardians of the Galaxy - MPC

SHOT 38

Guardians of the GalaxyMPC

Fish tank plants asset layout, using different assets to create the look of the fish coral. Layout of all the plants within the Xandar Mall.

Maya Nuke Tractor MPC propitiatory tools
Fujitsu - Superblimp

SHOT 39

FujitsuSuperblimp

Temp character rig to interact with the cloth simulation. Cloth simulation. Scene setup, and rotoanimation.

Maya NCloth nuke
Carlsberg Awards - Second Home Studios

SHOT 40

Carlsberg AwardsSecond Home Studios

All aspects except live action, however I needed to edit the footage, etc. Animation done in Maya, exported out via Alembic to 3DS Max to render on a farm using 3DS Max/Vray. Slap comps done in Nuke. Main comp done in After Effects. Modular setup in a 3d AE workspace with locators/precomps.

The Adventures of Abney and Teal - Ragdoll Productions Ltd

SHOT 41

The Adventures of Abney and TealRagdoll Productions Ltd

Effects work, rendering, lighting, shot management. Managed a small team of renders.

Maya Mel
Guardians of the Galaxy - MPC

SHOT 42

Guardians of the GalaxyMPC

matchmove ingest

House Interior - ICM Studios

SHOT 43

House InteriorICM Studios

All elements

Maya Mental Ray AE
Dennis and Gnasher - Jellyfish Pictures

SHOT 44

Dennis and GnasherJellyfish Pictures

Facial rigging and development for JJ on the Beano Studios animation.

Guardians of the Galaxy - MPC

SHOT 45

Guardians of the GalaxyMPC

Matchmove ingest, camera take over, placement of camera and ship within the environment.

Maya Nuke

Get in touch

If you are interested in booking me give me a call on 01892 710 265 or email me info@iskandermellakh.co.uk

Availability20/05/2024