Please find below my breakdown of all the shots on my reel, I do try to keep it as up to date as possible but sometimes I can't put shots on here until they are released!
SHOT 01
Facial rigging and development for JJ on the Beano Studios animation.
Maya, python, Mel
SHOT 02
Camera layout, previs conversion, shot composition within the city, camera rigging.
SHOT 03
For this shot I had to stablise the plate, track it in PFMatchit as well as manual tracking. I also rigged the drones. Overall project support, caching exports.
Maya, Python, Vray, PFMatchit, After Effects
SHOT 05
I was hired by LenscareFX to produce 4 VFX shots for Charlie Brookers 'A Touch of Cloth III'. A full article on how the lightning VFX shots were constructed.
Maya, Renderman, expressions, Nuke, Genarts Sapphire
SHOT 07
Initial layout comp and animation. I animated the necrocrafts and then rendered the animation you can see in the reflections. Then the passes was comped in Nuke.
Maya, Mental Ray, Nuke
SHOT 08
Facial rigging and development for JJ on the Beano Studios animation.
Maya, python, Mel
SHOT 10
Matchmove ingest, set dressing of plants in Xander Mall. Fish tank set dressing.
Maya, Nuke, Mel
SHOT 11
All elements, this includes development of story, layout, previs, rendering, pipeline development.
Maya, Houdini, Fracture FX, Renderman, Nuke, After Effects, Python, Shotgun
SHOT 14
Work in progress. The butchers lair. motion capture used for the animation, all temp, but to get it all working.
Maya, Houdini, Fracture FX, Renderman, Nuke, After Effects, Python, Shotgun, Motion Builder
SHOT 16
Effects work, Rigging, tool development and overall project support.
Maya, Mel, AE
SHOT 17
All comp elements. Full breakdown can be found: https://www.iskandermellakh.co.uk/recent-vfx-work/
SHOT 18
Produced a dynamic/animatable rig for the leaf tornado. Added additional dynamics utilising sprites and expressions. Rendered all the cg elements in the shot using Mental Ray and Maya Hardware.
Notepad++, Maya, Mental Ray, Maya Hardware
SHOT 19
Produced a dynamic/animatable rig for the leaf tornado. Added aditional dynamics utilising sprites and expressions. Rendered all the cg elements in the shot using Mental Ray and Maya Hardware.
Notepad++, Maya, Mental Ray, Maya Hardware
SHOT 20
Produced a dynamic/animatable rig for the leaf tornado. Added aditional dynamics utilising sprites and expressions. Rendered all the cg elements in the shot using Mental Ray and Maya Hardware.
Notepad++, Maya, Mental Ray, Maya Hardware
SHOT 21
Fish tank plants asset layout, using different assets to create the look of the fish coral. Layout of all the plants within the Xandar Mall.
Maya, Nuke, Tractor, MPC propitiatory tools
SHOT 22
Fish tank plants asset layout, using different assets to create the look of the fish coral. Layout of all the plants within the Xandar Mall.
Maya, Nuke, Tractor, MPC propitiatory tools
SHOT 23
All elements except some roto and live action plates. Comp, layout, simulation and rendering.
SHOT 24
Effects work, rendering, lighting, shot management. Managed a small team of renders.
Maya, Mel
SHOT 25
Matchmove ingest, camera and asset placement within the environment. Camera rig.
Maya, Nuke, Tractor, MPC propitiatory tools
SHOT 26
Matchmove ingest, camera and asset placement within the environment. Camera rig.
Maya, Nuke, Tractor, MPC propitiatory tools
SHOT 27
Produced a tool to make and control the pixie dust. Developed Cupids cloud tail using fluids mapped onto particles and utilsing goals. Developed a tool for Cupid/Death and the Devils hair and Tail dynamics, as well as the demon hands. Textured Death. Developed a tool to create bubbles using nPartices.
Maya, Camtasia, Notepad++
SHOT 28
Fish tank plants asset layout, using different assets to create the look of the fish coral. Layout of all the plants within the Xandar Mall.
Maya, Nuke, Tractor, MPC propitiatory tools
SHOT 29
Temp character rig to interact with the cloth simulation. Cloth simulation. Scene setup, and rotoanimation.
Maya, NCloth, nuke
SHOT 30
All aspects except live action, however I needed to edit the footage, etc. Animation done in Maya, exported out via Alembic to 3DS Max to render on a farm using 3DS Max/Vray. Slap comps done in Nuke. Main comp done in After Effects. Modular setup in a 3d AE workspace with locators/precomps.
SHOT 31
Effects work, rendering, lighting, shot management. Managed a small team of renders.
Maya, Mel
SHOT 34
Facial rigging and development for JJ on the Beano Studios animation.
SHOT 35
Matchmove ingest, camera take over, placement of camera and ship within the environment.
Maya, Nuke
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