Showreel Breakdown
Please find below my breakdown of all the shots on my reel, I do try to keep it as up to date as possible but sometimes I can't put shots on here until they are released!
For easy viewing, I have added quick links to take you to the shot within the reel, just click on the shot image :) Please note, it will open the reel in a new tab.
Filter set: MASHX
SHOT 04
ROLE: Lead Layout
- Camera projections
- Planning, top downs and documentation for other artists on the show
- Layout Explosion rig using Fluids for presentation, timing and position, export position process to Houdini
- Layout blocking of the plane
- Set dressing of the trenches
- Crowd loading and playblasts
- Overall project support
SHOT 05
ROLE: Layout
Avatar: The Last AirbenderScanline VFX
- Conversion and intergration of postvis
- retargeting of animation from postvis to Scanline assets
- Layout placement within the world
- Layout fluid clouds for presentation
- Added temp cards/explosions based off initial postvis concept
SHOT 06
ROLE: Lead Layout
- Lead Layout
- Camera projections
- Planning, top downs and documentation for other artists on the show
- Layout Explosion rig using Fluids for presentation, timing and position, export position process to Houdini
- Layout blocking of the plane
- Set dressing of the trenches
- Crowd loading and playblasts
- Overall project support
SHOT 07
ROLE: Layout
- Layout blocking
- camera intial placement
- planning of CT Scanner impact timing for FX department
- small prop animation
- manifest building
- city environment layout
- damaged carpark layout
- damaged hospital ground layout
SHOT 08
ROLE: Layout
Repo, camera repo, fixing issues with the mm so it lines up again after other departments worked with it
SHOT 09
ROLE: Layout
repos, mm adjustments, developing a look for reviews/contact sheets. Lisaising with other departments to ensure a smooth flow of data, houdini cache converting for use in Maya
SHOT 12
ROLE: Layout
- Layout blocking
- camera intial placement
- manifest building
- close up city environment layout
- damaged carpark layout
- damaged hospital ground layout
- liasing with downstream departments to ensure a smooth transition of publishes
SHOT 13
ROLE: Layout
- Camera and character repo and projections
- matchmove repo and adjustments
- set dressing of the rocks
SHOT 14
ROLE: Layout
- Camera and character repo and projections
- matchmove repo and adjustments
- set dressing of the rocks
SHOT 16
ROLE: Layout
- Camera and character repo and projections
- matchmove repo and adjustments
- set dressing of the rocks
SHOT 17
ROLE: Lead Layout
- Camera projections
- Planning, top downs and documentation for other artists on the show
- Additional Layout blocking of the plane and enemy planes
- fixing of world space issues
- Overall project support
SHOT 18
ROLE: Layout
Avatar: The Last AirbenderScanline VFX
- Conversion and intergration of postvis
- retargeting of animation from postvis to Scanline assets
- Layout placement
- Added temp cards/explosions based off initial postvis concept
SHOT 22
ROLE: Layout
camera blocking, character and boat blocking, developing a look for reviews/contact sheets. Lisaising with other departments to ensure a smooth flow of data, houdini cache converting for use in Maya
SHOT 23
ROLE: Lead Layout
- Lead Layout
- Camera projections
- Planning, top downs and documentation for other artists on the show
- Additional Layout blocking of the plane and enemy planes
- fixing of world space issues
- Overall project support
SHOT 25
ROLE: Layout
- Layout blocking
- Camera projections
- small prop animation
- manifest building
- city environment set dressing
- damaged carpark set dressing
- damaged hospital ground set dressing
SHOT 29
ROLE: Generalist
All elements except final comp and grade
SHOT 30
ROLE: Layout
- Layout blocking
- camera intial placement
- planning of CT Scanner impact timing for FX department
- small prop animation
- manifest building
- city environment set dressing
- damaged carpark set dressing
- damaged hospital ground set dressing
SHOT 31
ROLE: Layout
camera blocking, character and boat blocking, developing a look for reviews/contact sheets. Lisaising with other departments to ensure a smooth flow of data, houdini cache converting for use in Maya
SHOT 37
ROLE: Lead Layout
- Camera projections
- Planning, top downs and documentation for other artists on the show
- Additional Layout blocking of the plane and enemy planes
- fixing of world space issues
- Overall project support
SHOT 40
ROLE: Lead Layout
- Lead Layout
- Camera projections
- Planning, top downs and documentation for other artists on the show
- Additional Layout blocking of the plane and enemy planes
- fixing of world space issues
- Overall project support
SHOT 41
ROLE: Layout
camera blocking, character and boat blocking, developing a look for reviews/contact sheets. Lisaising with other departments to ensure a smooth flow of data, houdini cache converting for use in Maya
SHOT 43
ROLE: Layout
- camera blocking
- camera final animation
- character and boat layout blocking
- developing a look for reviews/contact sheets
- houdini cache converting for use in Maya
SHOT 54
ROLE: Layout
camera blocking, character and boat blocking, developing a look for reviews/contact sheets. Lisaising with other departments to ensure a smooth flow of data, houdini cache converting for use in Maya
SHOT 56
ROLE: Layout
- Final animation on the camera and the helicopter/propellor
- Camera and mm repo and projections
- matchmove repo and adjustments
- set dressing of the rocks
SHOT 57
ROLE: Layout
- Camera and mm repo and projections
- matchmove repo and adjustments
- set dressing of the rocks
SHOT 64
ROLE: Layout
Avatar: The Last AirbenderScanline VFX
Layout blocking, camera intial placement, planning of CT Scanner impact, prop animation, manifest building, city environment layout, damaged carpark layout, damaged hospital ground layout