Showreel Breakdown

Please find below my breakdown of all the shots on my reel, I do try to keep it as up to date as possible but sometimes I can't put shots on here until they are released!

For easy viewing, I have added quick links to take you to the shot within the reel, just click on the shot image :) Please note, it will open the reel in a new tab.

Filter set: MASHX

The Six Triple Eight - Scanline VFX

SHOT 04

ROLE: Lead Layout

The Six Triple EightScanline VFX

  • Camera projections
  • Planning, top downs and documentation for other artists on the show
  • Layout Explosion rig using Fluids for presentation, timing and position, export position process to Houdini
  • Layout blocking of the plane
  • Set dressing of the trenches
  • Crowd loading and playblasts
  • Overall project support
Avatar: The Last Airbender - Scanline VFX

SHOT 05

ROLE: Layout

Avatar: The Last AirbenderScanline VFX

  • Conversion and intergration of postvis
  • retargeting of animation from postvis to Scanline assets
  • Layout placement within the world
  • Layout fluid clouds for presentation
  • Added temp cards/explosions based off initial postvis concept
The Six Triple Eight - Scanline VFX

SHOT 06

ROLE: Lead Layout

The Six Triple EightScanline VFX

  • Lead Layout
  • Camera projections
  • Planning, top downs and documentation for other artists on the show
  • Layout Explosion rig using Fluids for presentation, timing and position, export position process to Houdini
  • Layout blocking of the plane
  • Set dressing of the trenches
  • Crowd loading and playblasts
  • Overall project support
The Flash - Scanline VFX

SHOT 07

ROLE: Layout

The FlashScanline VFX

  • Layout blocking
  • camera intial placement
  • planning of CT Scanner impact timing for FX department
  • small prop animation
  • manifest building
  • city environment layout
  • damaged carpark layout
  • damaged hospital ground layout
Meg 2: The Trench - Scanline VFX

SHOT 08

ROLE: Layout

Meg 2: The TrenchScanline VFX

Repo, camera repo, fixing issues with the mm so it lines up again after other departments worked with it

Nyad - Scanline VFX

SHOT 09

ROLE: Layout

NyadScanline VFX

repos, mm adjustments, developing a look for reviews/contact sheets. Lisaising with other departments to ensure a smooth flow of data, houdini cache converting for use in Maya

The Flash - Scanline VFX

SHOT 12

ROLE: Layout

The FlashScanline VFX

  • Layout blocking
  • camera intial placement
  • manifest building
  • close up city environment layout
  • damaged carpark layout
  • damaged hospital ground layout
  • liasing with downstream departments to ensure a smooth transition of publishes
Meg 2: The Trench - Scanline VFX

SHOT 13

ROLE: Layout

Meg 2: The TrenchScanline VFX

  • Camera and character repo and projections
  • matchmove repo and adjustments
  • set dressing of the rocks
Meg 2: The Trench - Scanline VFX

SHOT 14

ROLE: Layout

Meg 2: The TrenchScanline VFX

  • Camera and character repo and projections
  • matchmove repo and adjustments
  • set dressing of the rocks
Meg 2: The Trench - Scanline VFX

SHOT 16

ROLE: Layout

Meg 2: The TrenchScanline VFX

  • Camera and character repo and projections
  • matchmove repo and adjustments
  • set dressing of the rocks
The Six Triple Eight - Scanline VFX

SHOT 17

ROLE: Lead Layout

The Six Triple EightScanline VFX

  • Camera projections
  • Planning, top downs and documentation for other artists on the show
  • Additional Layout blocking of the plane and enemy planes
  • fixing of world space issues
  • Overall project support
Avatar: The Last Airbender - Scanline VFX

SHOT 18

ROLE: Layout

Avatar: The Last AirbenderScanline VFX

  • Conversion and intergration of postvis
  • retargeting of animation from postvis to Scanline assets
  • Layout placement
  • Added temp cards/explosions based off initial postvis concept
Nyad - Scanline VFX

SHOT 22

ROLE: Layout

NyadScanline VFX

camera blocking, character and boat blocking, developing a look for reviews/contact sheets. Lisaising with other departments to ensure a smooth flow of data, houdini cache converting for use in Maya

The Six Triple Eight - Scanline VFX

SHOT 23

ROLE: Lead Layout

The Six Triple EightScanline VFX

  • Lead Layout
  • Camera projections
  • Planning, top downs and documentation for other artists on the show
  • Additional Layout blocking of the plane and enemy planes
  • fixing of world space issues
  • Overall project support
The Flash - Scanline VFX

SHOT 25

ROLE: Layout

The FlashScanline VFX

  • Layout blocking
  • Camera projections
  • small prop animation
  • manifest building
  • city environment set dressing
  • damaged carpark set dressing
  • damaged hospital ground set dressing
British Volt - Pickled

SHOT 29

ROLE: Generalist

British VoltPickled

All elements except final comp and grade

The Flash - Scanline VFX

SHOT 30

ROLE: Layout

The FlashScanline VFX

  • Layout blocking
  • camera intial placement
  • planning of CT Scanner impact timing for FX department
  • small prop animation
  • manifest building
  • city environment set dressing
  • damaged carpark set dressing
  • damaged hospital ground set dressing
Nyad - Scanline VFX

SHOT 31

ROLE: Layout

NyadScanline VFX

camera blocking, character and boat blocking, developing a look for reviews/contact sheets. Lisaising with other departments to ensure a smooth flow of data, houdini cache converting for use in Maya

The Six Triple Eight - Scanline VFX

SHOT 37

ROLE: Lead Layout

The Six Triple EightScanline VFX

  • Camera projections
  • Planning, top downs and documentation for other artists on the show
  • Additional Layout blocking of the plane and enemy planes
  • fixing of world space issues
  • Overall project support
The Six Triple Eight - Scanline VFX

SHOT 40

ROLE: Lead Layout

The Six Triple EightScanline VFX

  • Lead Layout
  • Camera projections
  • Planning, top downs and documentation for other artists on the show
  • Additional Layout blocking of the plane and enemy planes
  • fixing of world space issues
  • Overall project support
Nyad - Scanline VFX

SHOT 41

ROLE: Layout

NyadScanline VFX

camera blocking, character and boat blocking, developing a look for reviews/contact sheets. Lisaising with other departments to ensure a smooth flow of data, houdini cache converting for use in Maya

Nyad - Scanline VFX

SHOT 43

ROLE: Layout

NyadScanline VFX

  • camera blocking
  • camera final animation
  • character and boat layout blocking
  • developing a look for reviews/contact sheets
  • houdini cache converting for use in Maya
Nyad - Scanline VFX

SHOT 54

ROLE: Layout

NyadScanline VFX

camera blocking, character and boat blocking, developing a look for reviews/contact sheets. Lisaising with other departments to ensure a smooth flow of data, houdini cache converting for use in Maya

Meg 2: The Trench - Scanline VFX

SHOT 56

ROLE: Layout

Meg 2: The TrenchScanline VFX

  • Final animation on the camera and the helicopter/propellor
  • Camera and mm repo and projections
  • matchmove repo and adjustments
  • set dressing of the rocks
Meg 2: The Trench - Scanline VFX

SHOT 57

ROLE: Layout

Meg 2: The TrenchScanline VFX

  • Camera and mm repo and projections
  • matchmove repo and adjustments
  • set dressing of the rocks
Avatar: The Last Airbender - Scanline VFX

SHOT 64

ROLE: Layout

Avatar: The Last AirbenderScanline VFX

Layout blocking, camera intial placement, planning of CT Scanner impact, prop animation, manifest building, city environment layout, damaged carpark layout, damaged hospital ground layout

Get in touch

If you are interested in booking me, please email me on info@iskandermellakh.co.uk

Or give me a call on 01892 710 265

Availability01/11/2025