Showreel Breakdown
Please find below my breakdown of all the shots on my reel, I do try to keep it as up to date as possible but sometimes I can't put shots on here until they are released!
For easy viewing, I have added quick links to take you to the shot within the reel, just click on the shot image :) Please note, it will open the reel in a new tab.
Filter set: MelX
SHOT 01
ROLE: Lead Layout
- Layout Camera projections
- Airfield set dressing(shared task, camera based dressing)
- Village set dressing
- Additional trees set dressing
- Temple placement
- Manifest building
- Layout support
SHOT 02
ROLE: Lead Layout
- Layout Camera projections
- Explosion timing
- Maya fluid Explosions for layout and presentation purposes
- custom grid comp layouts with reference footage of real explosions to match timings and motion
- Final animation on the vehicles from the explosions
- Layout support
SHOT 03
ROLE: Lead Layout
- Layout Camera projections
- Explosion timing
- Maya fluid Explosions for layout and presentation purposes
- custom grid comp layouts with reference footage of real explosions to match timings and motion
- Animation blockin on the vehicles motion from explosions
- Layout support
SHOT 04
ROLE: Lead Layout
- Camera projections
- Planning, top downs and documentation for other artists on the show
- Layout Explosion rig using Fluids for presentation, timing and position, export position process to Houdini
- Layout blocking of the plane
- Set dressing of the trenches
- Crowd loading and playblasts
- Overall project support
SHOT 05
ROLE: Layout
Avatar: The Last AirbenderScanline VFX
- Conversion and intergration of postvis
- retargeting of animation from postvis to Scanline assets
- Layout placement within the world
- Layout fluid clouds for presentation
- Added temp cards/explosions based off initial postvis concept
SHOT 06
ROLE: Lead Layout
- Lead Layout
- Camera projections
- Planning, top downs and documentation for other artists on the show
- Layout Explosion rig using Fluids for presentation, timing and position, export position process to Houdini
- Layout blocking of the plane
- Set dressing of the trenches
- Crowd loading and playblasts
- Overall project support
SHOT 07
ROLE: Layout
- Layout blocking
- camera intial placement
- planning of CT Scanner impact timing for FX department
- small prop animation
- manifest building
- city environment layout
- damaged carpark layout
- damaged hospital ground layout
SHOT 08
ROLE: Layout
Repo, camera repo, fixing issues with the mm so it lines up again after other departments worked with it
SHOT 09
ROLE: Layout
repos, mm adjustments, developing a look for reviews/contact sheets. Lisaising with other departments to ensure a smooth flow of data, houdini cache converting for use in Maya
SHOT 10
ROLE: Lead Layout
- Tree set dressing around the airfield
- Village set dressing
- Initial airfield set dressing
- Layout support
SHOT 11
ROLE: Lead Layout
- Camera projections and repo
- Animation blocking
- Tree set dressing around the airfield
- Village set dressing
- Initial airfield set dressing
- Layout support
SHOT 12
ROLE: Layout
- Layout blocking
- camera intial placement
- manifest building
- close up city environment layout
- damaged carpark layout
- damaged hospital ground layout
- liasing with downstream departments to ensure a smooth transition of publishes
SHOT 13
ROLE: Layout
- Camera and character repo and projections
- matchmove repo and adjustments
- set dressing of the rocks
SHOT 14
ROLE: Layout
- Camera and character repo and projections
- matchmove repo and adjustments
- set dressing of the rocks
SHOT 16
ROLE: Layout
- Camera and character repo and projections
- matchmove repo and adjustments
- set dressing of the rocks
SHOT 17
ROLE: Lead Layout
- Camera projections
- Planning, top downs and documentation for other artists on the show
- Additional Layout blocking of the plane and enemy planes
- fixing of world space issues
- Overall project support
SHOT 18
ROLE: Layout
Avatar: The Last AirbenderScanline VFX
- Conversion and intergration of postvis
- retargeting of animation from postvis to Scanline assets
- Layout placement
- Added temp cards/explosions based off initial postvis concept
SHOT 21
ROLE: Layout
Guardians of the GalaxyMPC
- Camera layout
- Previs conversion
- shot composition within the city
- Camera rigging
SHOT 22
ROLE: Layout
camera blocking, character and boat blocking, developing a look for reviews/contact sheets. Lisaising with other departments to ensure a smooth flow of data, houdini cache converting for use in Maya
SHOT 23
ROLE: Lead Layout
- Lead Layout
- Camera projections
- Planning, top downs and documentation for other artists on the show
- Additional Layout blocking of the plane and enemy planes
- fixing of world space issues
- Overall project support
SHOT 25
ROLE: Layout
- Layout blocking
- Camera projections
- small prop animation
- manifest building
- city environment set dressing
- damaged carpark set dressing
- damaged hospital ground set dressing
SHOT 27
ROLE: Generalist
Facial rigging and development for JJ on the Beano Studios animation.
SHOT 28
ROLE: Layout
- Layout blocking
- camera intial placement
- planning of CT Scanner impact timing for FX department
- small prop animation
- manifest building
- city environment layout
- damaged carpark layout
- damaged hospital ground layout
SHOT 30
ROLE: Layout
- Layout blocking
- camera intial placement
- planning of CT Scanner impact timing for FX department
- small prop animation
- manifest building
- city environment set dressing
- damaged carpark set dressing
- damaged hospital ground set dressing
SHOT 31
ROLE: Layout
camera blocking, character and boat blocking, developing a look for reviews/contact sheets. Lisaising with other departments to ensure a smooth flow of data, houdini cache converting for use in Maya
SHOT 32
ROLE: Layout
Guardians of the GalaxyMPC
Matchmove ingest, set dressing of plants in Xander Mall. Fish tank set dressing.
SHOT 36
ROLE: Lead Layout
- Layout Camera matching previs camera
- Layout support
SHOT 37
ROLE: Lead Layout
- Camera projections
- Planning, top downs and documentation for other artists on the show
- Additional Layout blocking of the plane and enemy planes
- fixing of world space issues
- Overall project support
SHOT 38
ROLE: Layout
Avatar: The Last AirbenderScanline VFX
- layout fish blocking
- Manifest checking and updating
SHOT 40
ROLE: Lead Layout
- Lead Layout
- Camera projections
- Planning, top downs and documentation for other artists on the show
- Additional Layout blocking of the plane and enemy planes
- fixing of world space issues
- Overall project support
SHOT 41
ROLE: Layout
camera blocking, character and boat blocking, developing a look for reviews/contact sheets. Lisaising with other departments to ensure a smooth flow of data, houdini cache converting for use in Maya
SHOT 43
ROLE: Layout
- camera blocking
- camera final animation
- character and boat layout blocking
- developing a look for reviews/contact sheets
- houdini cache converting for use in Maya
SHOT 44
ROLE: Generalist
Effects work, rendering, lighting, shot management.
Managed a small team of renders.
SHOT 48
ROLE: Generalist
All elements except some roto and live action plates.
Comp, layout, simulation and rendering.
SHOT 49
ROLE: Generalist
Effects work, rendering, lighting, shot management.
Managed a small team of renders.
SHOT 50
ROLE: Layout
- Layout blocking
- camera intial placement
- planning of CT Scanner impact timing for FX department
- small prop animation
- manifest building
- city environment set dressing
- damaged carpark set dressing
- damaged hospital ground set dressing
SHOT 51
ROLE: Lead Layout
- Layout Camera projections
- Maya fluid explosions for timings
- final animation of the exploding vehicles
- Explosion timings
- Layout support
SHOT 54
ROLE: Layout
camera blocking, character and boat blocking, developing a look for reviews/contact sheets. Lisaising with other departments to ensure a smooth flow of data, houdini cache converting for use in Maya
SHOT 56
ROLE: Layout
- Final animation on the camera and the helicopter/propellor
- Camera and mm repo and projections
- matchmove repo and adjustments
- set dressing of the rocks
SHOT 57
ROLE: Layout
- Camera and mm repo and projections
- matchmove repo and adjustments
- set dressing of the rocks
SHOT 59
ROLE: Generalist
Effects work, rendering, lighting, shot management.
Managed a small team of renders.
SHOT 60
ROLE: Layout
Guardians of the GalaxyMPC
matchmove ingest
SHOT 61
ROLE: Generalist
Facial rigging and development for JJ on the Beano Studios animation.
SHOT 64
ROLE: Layout
Avatar: The Last AirbenderScanline VFX
Layout blocking, camera intial placement, planning of CT Scanner impact, prop animation, manifest building, city environment layout, damaged carpark layout, damaged hospital ground layout
SHOT 66
ROLE: Lead Layout
- Layout Camera projections
- Animation Blocking of the U wing
- Airfield set dressing
- Village set dressing
- Temple placement
- Extra trees set dressing
- Layout support