Please find below my breakdown of all the shots on my reel, I do try to keep it as up to date as possible but sometimes I can't put shots on here until they are released!
SHOT 01
ROLE: Lead Layout
SHOT 02
ROLE: Layout
SHOT 03
ROLE: Lead Layout
SHOT 04
ROLE: Layout
Layout blocking, camera intial placement, planning of CT Scanner impact, prop animation, manifest building, city environment layout, damaged carpark layout, damaged hospital ground layout
SHOT 05
ROLE: Layout
Repo, camera repo, fixing issues with the mm so it lines up again after other departments worked with it
SHOT 06
ROLE: Layout
repos, mm adjustments, developing a look for reviews/contact sheets. Lisaising with other departments to ensure a smooth flow of data, houdini cache converting for use in Maya
SHOT 07
ROLE: Layout
SHOT 08
ROLE: Layout
SHOT 09
ROLE: Layout
SHOT 11
ROLE: Layout
SHOT 12
ROLE: Lead Layout
SHOT 13
ROLE: Layout
SHOT 16
ROLE: Layout
Camera layout, previs conversion, shot composition within the city, camera rigging.
SHOT 17
ROLE: Layout
camera blocking, character and boat blocking, developing a look for reviews/contact sheets. Lisaising with other departments to ensure a smooth flow of data, houdini cache converting for use in Maya
SHOT 18
ROLE: Lead Layout
SHOT 20
ROLE: Layout
Layout blocking, camera intial placement, planning of CT Scanner impact, prop animation, manifest building, city environment layout, damaged carpark layout, damaged hospital ground layout
SHOT 22
ROLE: Generalist
Facial rigging and development for JJ on the Beano Studios animation.
SHOT 23
ROLE: Layout
Layout blocking, camera intial placement, planning of CT Scanner impact, prop animation, manifest building, city environment layout, damaged carpark layout, damaged hospital ground layout
SHOT 25
ROLE: Layout
Layout blocking, camera intial placement, planning of CT Scanner impact, prop animation, manifest building, city environment layout, damaged carpark layout, damaged hospital ground layout
SHOT 26
ROLE: Layout
camera blocking, character and boat blocking, developing a look for reviews/contact sheets. Lisaising with other departments to ensure a smooth flow of data, houdini cache converting for use in Maya
SHOT 27
ROLE: Layout
Matchmove ingest, set dressing of plants in Xander Mall. Fish tank set dressing.
SHOT 32
ROLE: Lead Layout
SHOT 33
ROLE: Layout
Layout blocking, camera intial placement, planning of CT Scanner impact, prop animation, manifest building, city environment layout, damaged carpark layout, damaged hospital ground layout
SHOT 35
ROLE: Lead Layout
SHOT 36
ROLE: Layout
camera blocking, character and boat blocking, developing a look for reviews/contact sheets. Lisaising with other departments to ensure a smooth flow of data, houdini cache converting for use in Maya
SHOT 38
ROLE: Layout
camera blocking, character and boat blocking, developing a look for reviews/contact sheets. Lisaising with other departments to ensure a smooth flow of data, houdini cache converting for use in Maya
SHOT 39
ROLE: Generalist
Effects work, rendering, lighting, shot management. Managed a small team of renders.
SHOT 42
ROLE: Generalist
All elements except some roto and live action plates. Comp, layout, simulation and rendering.
SHOT 43
ROLE: Generalist
Effects work, rendering, lighting, shot management. Managed a small team of renders.
SHOT 47
ROLE: Layout
camera blocking, character and boat blocking, developing a look for reviews/contact sheets. Lisaising with other departments to ensure a smooth flow of data, houdini cache converting for use in Maya
SHOT 49
ROLE: Layout
SHOT 50
ROLE: Layout
SHOT 52
ROLE: Generalist
Effects work, rendering, lighting, shot management. Managed a small team of renders.
SHOT 54
ROLE: Generalist
Facial rigging and development for JJ on the Beano Studios animation.
If you are interested in booking me, please email me on info@iskandermellakh.co.uk