Showreel Breakdown

Please find below my breakdown of all the shots on my reel, I do try to keep it as up to date as possible but sometimes I can't put shots on here until they are released!

Filter set: MelX

The Six Triple Eight - Scanline VFX

SHOT 01

ROLE: Lead Layout

The Six Triple EightScanline VFX

  • Camera projections
  • Planning, top downs and documentation for other artists on the show
  • Layout Explosion rig using Fluids for presentation, timing and position, export position process to Houdini
  • Layout blocking of the plane
  • Set dressing of the trenches
  • Crowd loading and playblasts
  • Overall project support
Avatar: The Last Airbender - Scanline VFX

SHOT 02

ROLE: Layout

Avatar: The Last AirbenderScanline VFX

  • Conversion and intergration of postvis
  • retargeting of animation from postvis to Scanline assets
  • Layout placement within the world
  • Layout fluid clouds for presentation
  • Added temp cards/explosions based off initial postvis concept
The Six Triple Eight - Scanline VFX

SHOT 03

ROLE: Lead Layout

The Six Triple EightScanline VFX

  • Lead Layout
  • Camera projections
  • Planning, top downs and documentation for other artists on the show
  • Layout Explosion rig using Fluids for presentation, timing and position, export position process to Houdini
  • Layout blocking of the plane
  • Set dressing of the trenches
  • Crowd loading and playblasts
  • Overall project support
The Flash - Scanline VFX

SHOT 04

ROLE: Layout

The FlashScanline VFX

Layout blocking, camera intial placement, planning of CT Scanner impact, prop animation, manifest building, city environment layout, damaged carpark layout, damaged hospital ground layout

Meg 2: The Trench - Scanline VFX

SHOT 05

ROLE: Layout

Meg 2: The TrenchScanline VFX

Repo, camera repo, fixing issues with the mm so it lines up again after other departments worked with it

Nyad - Scanline VFX

SHOT 06

ROLE: Layout

NyadScanline VFX

repos, mm adjustments, developing a look for reviews/contact sheets. Lisaising with other departments to ensure a smooth flow of data, houdini cache converting for use in Maya

The Flash - Scanline VFX

SHOT 07

ROLE: Layout

The FlashScanline VFX

  • Layout blocking
  • camera intial placement
  • manifest building
  • close up city environment layout
  • damaged carpark layout
  • damaged hospital ground layout
  • liasing with downstream departments to ensure a smooth transition of publishes
Meg 2: The Trench - Scanline VFX

SHOT 08

ROLE: Layout

Meg 2: The TrenchScanline VFX

  • Camera and character repo and projections
  • matchmove repo and adjustments
  • set dressing of the rocks
Meg 2: The Trench - Scanline VFX

SHOT 09

ROLE: Layout

Meg 2: The TrenchScanline VFX

  • Camera and character repo and projections
  • matchmove repo and adjustments
  • set dressing of the rocks
Meg 2: The Trench - Scanline VFX

SHOT 11

ROLE: Layout

Meg 2: The TrenchScanline VFX

  • Camera and character repo and projections
  • matchmove repo and adjustments
  • set dressing of the rocks
The Six Triple Eight - Scanline VFX

SHOT 12

ROLE: Lead Layout

The Six Triple EightScanline VFX

  • Camera projections
  • Planning, top downs and documentation for other artists on the show
  • Additional Layout blocking of the plane and enemy planes
  • fixing of world space issues
  • Overall project support
Avatar: The Last Airbender - Scanline VFX

SHOT 13

ROLE: Layout

Avatar: The Last AirbenderScanline VFX

  • Conversion and intergration of postvis
  • retargeting of animation from postvis to Scanline assets
  • Layout placement
  • Added temp cards/explosions based off initial postvis concept
Guardians of the Galaxy - MPC

SHOT 16

ROLE: Layout

Guardians of the GalaxyMPC

Camera layout, previs conversion, shot composition within the city, camera rigging.

Nyad - Scanline VFX

SHOT 17

ROLE: Layout

NyadScanline VFX

camera blocking, character and boat blocking, developing a look for reviews/contact sheets. Lisaising with other departments to ensure a smooth flow of data, houdini cache converting for use in Maya

The Six Triple Eight - Scanline VFX

SHOT 18

ROLE: Lead Layout

The Six Triple EightScanline VFX

  • Lead Layout
  • Camera projections
  • Planning, top downs and documentation for other artists on the show
  • Additional Layout blocking of the plane and enemy planes
  • fixing of world space issues
  • Overall project support
The Flash - Scanline VFX

SHOT 20

ROLE: Layout

The FlashScanline VFX

Layout blocking, camera intial placement, planning of CT Scanner impact, prop animation, manifest building, city environment layout, damaged carpark layout, damaged hospital ground layout

Dennis and Gnasher - Jellyfish Pictures

SHOT 22

ROLE: Generalist

Dennis and GnasherJellyfish Pictures

Facial rigging and development for JJ on the Beano Studios animation.

The Flash - Scanline VFX

SHOT 23

ROLE: Layout

The FlashScanline VFX

Layout blocking, camera intial placement, planning of CT Scanner impact, prop animation, manifest building, city environment layout, damaged carpark layout, damaged hospital ground layout

The Flash - Scanline VFX

SHOT 25

ROLE: Layout

The FlashScanline VFX

Layout blocking, camera intial placement, planning of CT Scanner impact, prop animation, manifest building, city environment layout, damaged carpark layout, damaged hospital ground layout

Nyad - Scanline VFX

SHOT 26

ROLE: Layout

NyadScanline VFX

camera blocking, character and boat blocking, developing a look for reviews/contact sheets. Lisaising with other departments to ensure a smooth flow of data, houdini cache converting for use in Maya

Guardians of the Galaxy - MPC

SHOT 27

ROLE: Layout

Guardians of the GalaxyMPC

Matchmove ingest, set dressing of plants in Xander Mall. Fish tank set dressing.

The Six Triple Eight - Scanline VFX

SHOT 32

ROLE: Lead Layout

The Six Triple EightScanline VFX

  • Camera projections
  • Planning, top downs and documentation for other artists on the show
  • Additional Layout blocking of the plane and enemy planes
  • fixing of world space issues
  • Overall project support
Avatar: The Last Airbender - Scanline VFX

SHOT 33

ROLE: Layout

Avatar: The Last AirbenderScanline VFX

Layout blocking, camera intial placement, planning of CT Scanner impact, prop animation, manifest building, city environment layout, damaged carpark layout, damaged hospital ground layout

The Six Triple Eight - Scanline VFX

SHOT 35

ROLE: Lead Layout

The Six Triple EightScanline VFX

  • Lead Layout
  • Camera projections
  • Planning, top downs and documentation for other artists on the show
  • Additional Layout blocking of the plane and enemy planes
  • fixing of world space issues
  • Overall project support
Nyad - Scanline VFX

SHOT 36

ROLE: Layout

NyadScanline VFX

camera blocking, character and boat blocking, developing a look for reviews/contact sheets. Lisaising with other departments to ensure a smooth flow of data, houdini cache converting for use in Maya

Nyad - Scanline VFX

SHOT 38

ROLE: Layout

NyadScanline VFX

camera blocking, character and boat blocking, developing a look for reviews/contact sheets. Lisaising with other departments to ensure a smooth flow of data, houdini cache converting for use in Maya

The Adventures of Abney and Teal - Ragdoll Productions Ltd

SHOT 39

ROLE: Generalist

The Adventures of Abney and TealRagdoll Productions Ltd

Effects work, rendering, lighting, shot management. Managed a small team of renders.

Bernard De Gomme - ICM Studios

SHOT 42

ROLE: Generalist

Bernard De GommeICM Studios

All elements except some roto and live action plates. Comp, layout, simulation and rendering.

The Adventures of Abney and Teal - Ragdoll Productions Ltd

SHOT 43

ROLE: Generalist

The Adventures of Abney and TealRagdoll Productions Ltd

Effects work, rendering, lighting, shot management. Managed a small team of renders.

Nyad - Scanline VFX

SHOT 47

ROLE: Layout

NyadScanline VFX

camera blocking, character and boat blocking, developing a look for reviews/contact sheets. Lisaising with other departments to ensure a smooth flow of data, houdini cache converting for use in Maya

Meg 2: The Trench - Scanline VFX

SHOT 49

ROLE: Layout

Meg 2: The TrenchScanline VFX

  • Final animation on the camera and the helicopter/propellor
  • Camera and mm repo and projections
  • matchmove repo and adjustments
  • set dressing of the rocks
Meg 2: The Trench - Scanline VFX

SHOT 50

ROLE: Layout

Meg 2: The TrenchScanline VFX

  • Camera and mm repo and projections
  • matchmove repo and adjustments
  • set dressing of the rocks

The Adventures of Abney and Teal - Ragdoll Productions Ltd

SHOT 52

ROLE: Generalist

The Adventures of Abney and TealRagdoll Productions Ltd

Effects work, rendering, lighting, shot management. Managed a small team of renders.

Guardians of the Galaxy - MPC

SHOT 53

ROLE: Layout

Guardians of the GalaxyMPC

matchmove ingest

Dennis and Gnasher - Jellyfish Pictures

SHOT 54

ROLE: Generalist

Dennis and GnasherJellyfish Pictures

Facial rigging and development for JJ on the Beano Studios animation.

Avatar: The Last Airbender - Scanline VFX

SHOT 57

ROLE: Layout

Avatar: The Last AirbenderScanline VFX

Layout blocking, camera intial placement, planning of CT Scanner impact, prop animation, manifest building, city environment layout, damaged carpark layout, damaged hospital ground layout

Get in touch

If you are interested in booking me, please email me on info@iskandermellakh.co.uk

Availability01/06/2025