Please find below my breakdown of all the shots on my reel, I do try to keep it as up to date as possible but sometimes I can't put shots on here until they are released!
SHOT 01
ROLE: Lead Layout
SHOT 02
ROLE: Layout
SHOT 03
ROLE: Lead Layout
SHOT 04
ROLE: Layout
Layout blocking, camera intial placement, planning of CT Scanner impact, prop animation, manifest building, city environment layout, damaged carpark layout, damaged hospital ground layout
SHOT 05
ROLE: Layout
Repo, camera repo, fixing issues with the mm so it lines up again after other departments worked with it
SHOT 06
ROLE: Layout
repos, mm adjustments, developing a look for reviews/contact sheets. Lisaising with other departments to ensure a smooth flow of data, houdini cache converting for use in Maya
SHOT 07
ROLE: Layout
SHOT 08
ROLE: Layout
SHOT 09
ROLE: Layout
SHOT 10
ROLE: Generalist
For this shot I had to stablise the plate, track it in PFMatchit as well as manual tracking. I also rigged the drones. Overall project support, caching exports.
SHOT 11
ROLE: Layout
SHOT 12
ROLE: Lead Layout
SHOT 13
ROLE: Layout
SHOT 17
ROLE: Layout
camera blocking, character and boat blocking, developing a look for reviews/contact sheets. Lisaising with other departments to ensure a smooth flow of data, houdini cache converting for use in Maya
SHOT 18
ROLE: Lead Layout
SHOT 20
ROLE: Layout
Layout blocking, camera intial placement, planning of CT Scanner impact, prop animation, manifest building, city environment layout, damaged carpark layout, damaged hospital ground layout
SHOT 22
ROLE: Generalist
Facial rigging and development for JJ on the Beano Studios animation.
SHOT 23
ROLE: Layout
Layout blocking, camera intial placement, planning of CT Scanner impact, prop animation, manifest building, city environment layout, damaged carpark layout, damaged hospital ground layout
SHOT 25
ROLE: Layout
Layout blocking, camera intial placement, planning of CT Scanner impact, prop animation, manifest building, city environment layout, damaged carpark layout, damaged hospital ground layout
SHOT 26
ROLE: Layout
camera blocking, character and boat blocking, developing a look for reviews/contact sheets. Lisaising with other departments to ensure a smooth flow of data, houdini cache converting for use in Maya
SHOT 28
ROLE: Layout
Layout blocking, camera intial placement, planning of CT Scanner impact, prop animation, manifest building, city environment layout, damaged carpark layout, damaged hospital ground layout
SHOT 30
ROLE: Generalist
All elements, this includes development of story, layout, previs, rendering, pipeline development.
SHOT 31
ROLE: Generalist
All elements, this includes development of story, layout, previs, rendering, pipeline development.
SHOT 32
ROLE: Lead Layout
SHOT 33
ROLE: Layout
Layout blocking, camera intial placement, planning of CT Scanner impact, prop animation, manifest building, city environment layout, damaged carpark layout, damaged hospital ground layout
SHOT 35
ROLE: Lead Layout
SHOT 36
ROLE: Layout
camera blocking, character and boat blocking, developing a look for reviews/contact sheets. Lisaising with other departments to ensure a smooth flow of data, houdini cache converting for use in Maya
SHOT 38
ROLE: Layout
camera blocking, character and boat blocking, developing a look for reviews/contact sheets. Lisaising with other departments to ensure a smooth flow of data, houdini cache converting for use in Maya
SHOT 47
ROLE: Layout
camera blocking, character and boat blocking, developing a look for reviews/contact sheets. Lisaising with other departments to ensure a smooth flow of data, houdini cache converting for use in Maya
SHOT 49
ROLE: Layout
SHOT 50
ROLE: Layout
SHOT 51
ROLE: Layout
Layout blocking, camera intial placement, planning of CT Scanner impact, prop animation, manifest building, city environment layout, damaged carpark layout, damaged hospital ground layout
SHOT 54
ROLE: Generalist
Facial rigging and development for JJ on the Beano Studios animation.
SHOT 55
ROLE: Layout
Layout blocking, camera intial placement, planning of CT Scanner impact, prop animation, manifest building, city environment layout, damaged carpark layout, damaged hospital ground layout
SHOT 56
ROLE: Layout
Layout blocking, camera intial placement, planning of CT Scanner impact, prop animation, manifest building, city environment layout, damaged carpark layout, damaged hospital ground layout
If you are interested in booking me give me a call on 01892 710 265 or email me info@iskandermellakh.co.uk