Showreel Breakdown
Please find below my breakdown of all the shots on my reel, I do try to keep it as up to date as possible but sometimes I can't put shots on here until they are released!
Filter set: PhotoshopX
SHOT 01
ROLE: Lead Layout
- Camera projections
- Planning, top downs and documentation for other artists on the show
- Layout Explosion rig using Fluids for presentation, timing and position, export position process to Houdini
- Layout blocking of the plane
- Set dressing of the trenches
- Crowd loading and playblasts
- Overall project support
SHOT 02
ROLE: Layout
Avatar: The Last AirbenderScanline VFX
- Conversion and intergration of postvis
- retargeting of animation from postvis to Scanline assets
- Layout placement within the world
- Layout fluid clouds for presentation
- Added temp cards/explosions based off initial postvis concept
SHOT 03
ROLE: Lead Layout
- Lead Layout
- Camera projections
- Planning, top downs and documentation for other artists on the show
- Layout Explosion rig using Fluids for presentation, timing and position, export position process to Houdini
- Layout blocking of the plane
- Set dressing of the trenches
- Crowd loading and playblasts
- Overall project support
SHOT 04
ROLE: Layout
Layout blocking, camera intial placement, planning of CT Scanner impact, prop animation, manifest building, city environment layout, damaged carpark layout, damaged hospital ground layout
SHOT 06
ROLE: Layout
repos, mm adjustments, developing a look for reviews/contact sheets. Lisaising with other departments to ensure a smooth flow of data, houdini cache converting for use in Maya
SHOT 07
ROLE: Layout
- Layout blocking
- camera intial placement
- manifest building
- close up city environment layout
- damaged carpark layout
- damaged hospital ground layout
- liasing with downstream departments to ensure a smooth transition of publishes
SHOT 08
ROLE: Layout
- Camera and character repo and projections
- matchmove repo and adjustments
- set dressing of the rocks
SHOT 09
ROLE: Layout
- Camera and character repo and projections
- matchmove repo and adjustments
- set dressing of the rocks
SHOT 11
ROLE: Layout
- Camera and character repo and projections
- matchmove repo and adjustments
- set dressing of the rocks
SHOT 12
ROLE: Lead Layout
- Camera projections
- Planning, top downs and documentation for other artists on the show
- Additional Layout blocking of the plane and enemy planes
- fixing of world space issues
- Overall project support
SHOT 13
ROLE: Layout
Avatar: The Last AirbenderScanline VFX
- Conversion and intergration of postvis
- retargeting of animation from postvis to Scanline assets
- Layout placement
- Added temp cards/explosions based off initial postvis concept
SHOT 17
ROLE: Layout
camera blocking, character and boat blocking, developing a look for reviews/contact sheets. Lisaising with other departments to ensure a smooth flow of data, houdini cache converting for use in Maya
SHOT 18
ROLE: Lead Layout
- Lead Layout
- Camera projections
- Planning, top downs and documentation for other artists on the show
- Additional Layout blocking of the plane and enemy planes
- fixing of world space issues
- Overall project support
SHOT 20
ROLE: Layout
Layout blocking, camera intial placement, planning of CT Scanner impact, prop animation, manifest building, city environment layout, damaged carpark layout, damaged hospital ground layout
SHOT 25
ROLE: Layout
Layout blocking, camera intial placement, planning of CT Scanner impact, prop animation, manifest building, city environment layout, damaged carpark layout, damaged hospital ground layout
SHOT 26
ROLE: Layout
camera blocking, character and boat blocking, developing a look for reviews/contact sheets. Lisaising with other departments to ensure a smooth flow of data, houdini cache converting for use in Maya
SHOT 32
ROLE: Lead Layout
- Camera projections
- Planning, top downs and documentation for other artists on the show
- Additional Layout blocking of the plane and enemy planes
- fixing of world space issues
- Overall project support
SHOT 33
ROLE: Layout
Avatar: The Last AirbenderScanline VFX
Layout blocking, camera intial placement, planning of CT Scanner impact, prop animation, manifest building, city environment layout, damaged carpark layout, damaged hospital ground layout
SHOT 35
ROLE: Lead Layout
- Lead Layout
- Camera projections
- Planning, top downs and documentation for other artists on the show
- Additional Layout blocking of the plane and enemy planes
- fixing of world space issues
- Overall project support
SHOT 36
ROLE: Layout
camera blocking, character and boat blocking, developing a look for reviews/contact sheets. Lisaising with other departments to ensure a smooth flow of data, houdini cache converting for use in Maya
SHOT 38
ROLE: Layout
camera blocking, character and boat blocking, developing a look for reviews/contact sheets. Lisaising with other departments to ensure a smooth flow of data, houdini cache converting for use in Maya
SHOT 47
ROLE: Layout
camera blocking, character and boat blocking, developing a look for reviews/contact sheets. Lisaising with other departments to ensure a smooth flow of data, houdini cache converting for use in Maya
SHOT 49
ROLE: Layout
- Final animation on the camera and the helicopter/propellor
- Camera and mm repo and projections
- matchmove repo and adjustments
- set dressing of the rocks
SHOT 50
ROLE: Layout
- Camera and mm repo and projections
- matchmove repo and adjustments
- set dressing of the rocks
SHOT 57
ROLE: Layout
Avatar: The Last AirbenderScanline VFX
Layout blocking, camera intial placement, planning of CT Scanner impact, prop animation, manifest building, city environment layout, damaged carpark layout, damaged hospital ground layout