Showreel Breakdown
Please find below my breakdown of all the shots on my reel, I do try to keep it as up to date as possible but sometimes I can't put shots on here until they are released!
Filter set: NukeX
SHOT 01
ROLE: Lead Layout
- Camera projections
- Planning, top downs and documentation for other artists on the show
- Layout Explosion rig using Fluids for presentation, timing and position, export position process to Houdini
- Layout blocking of the plane
- Set dressing of the trenches
- Crowd loading and playblasts
- Overall project support
SHOT 03
ROLE: Lead Layout
- Lead Layout
- Camera projections
- Planning, top downs and documentation for other artists on the show
- Layout Explosion rig using Fluids for presentation, timing and position, export position process to Houdini
- Layout blocking of the plane
- Set dressing of the trenches
- Crowd loading and playblasts
- Overall project support
SHOT 12
ROLE: Lead Layout
- Camera projections
- Planning, top downs and documentation for other artists on the show
- Additional Layout blocking of the plane and enemy planes
- fixing of world space issues
- Overall project support
SHOT 18
ROLE: Lead Layout
- Lead Layout
- Camera projections
- Planning, top downs and documentation for other artists on the show
- Additional Layout blocking of the plane and enemy planes
- fixing of world space issues
- Overall project support
SHOT 20
ROLE: Layout
Layout blocking, camera intial placement, planning of CT Scanner impact, prop animation, manifest building, city environment layout, damaged carpark layout, damaged hospital ground layout
SHOT 25
ROLE: Layout
Layout blocking, camera intial placement, planning of CT Scanner impact, prop animation, manifest building, city environment layout, damaged carpark layout, damaged hospital ground layout
SHOT 26
ROLE: Layout
camera blocking, character and boat blocking, developing a look for reviews/contact sheets. Lisaising with other departments to ensure a smooth flow of data, houdini cache converting for use in Maya
SHOT 30
ROLE: Generalist
All elements, this includes development of story, layout, previs, rendering, pipeline development.
SHOT 32
ROLE: Lead Layout
- Camera projections
- Planning, top downs and documentation for other artists on the show
- Additional Layout blocking of the plane and enemy planes
- fixing of world space issues
- Overall project support
SHOT 35
ROLE: Lead Layout
- Lead Layout
- Camera projections
- Planning, top downs and documentation for other artists on the show
- Additional Layout blocking of the plane and enemy planes
- fixing of world space issues
- Overall project support
SHOT 45
ROLE: Layout
Guardians of the GalaxyMPC
Matchmove ingest, camera and asset placement within the environment. Camera rig.
SHOT 46
ROLE: Layout
Guardians of the GalaxyMPC
Matchmove ingest, camera and asset placement within the environment. Camera rig.
SHOT 58
ROLE: Layout
Guardians of the GalaxyMPC
Matchmove ingest, camera take over, placement of camera and ship within the environment.