Showreel Breakdown
Please find below my breakdown of all the shots on my reel, I do try to keep it as up to date as possible but sometimes I can't put shots on here until they are released!
For easy viewing, I have added quick links to take you to the shot within the reel, just click on the shot image :) Please note, it will open the reel in a new tab.
Filter set: NukeX
SHOT 04
ROLE: Lead Layout
- Camera projections
- Planning, top downs and documentation for other artists on the show
- Layout Explosion rig using Fluids for presentation, timing and position, export position process to Houdini
- Layout blocking of the plane
- Set dressing of the trenches
- Crowd loading and playblasts
- Overall project support
SHOT 06
ROLE: Lead Layout
- Lead Layout
- Camera projections
- Planning, top downs and documentation for other artists on the show
- Layout Explosion rig using Fluids for presentation, timing and position, export position process to Houdini
- Layout blocking of the plane
- Set dressing of the trenches
- Crowd loading and playblasts
- Overall project support
SHOT 17
ROLE: Lead Layout
- Camera projections
- Planning, top downs and documentation for other artists on the show
- Additional Layout blocking of the plane and enemy planes
- fixing of world space issues
- Overall project support
SHOT 23
ROLE: Lead Layout
- Lead Layout
- Camera projections
- Planning, top downs and documentation for other artists on the show
- Additional Layout blocking of the plane and enemy planes
- fixing of world space issues
- Overall project support
SHOT 25
ROLE: Layout
- Layout blocking
- Camera projections
- small prop animation
- manifest building
- city environment set dressing
- damaged carpark set dressing
- damaged hospital ground set dressing
SHOT 30
ROLE: Layout
- Layout blocking
- camera intial placement
- planning of CT Scanner impact timing for FX department
- small prop animation
- manifest building
- city environment set dressing
- damaged carpark set dressing
- damaged hospital ground set dressing
SHOT 31
ROLE: Layout
camera blocking, character and boat blocking, developing a look for reviews/contact sheets. Lisaising with other departments to ensure a smooth flow of data, houdini cache converting for use in Maya
SHOT 35
ROLE: Generalist
All elements, this includes development of story, layout, previs, rendering, pipeline development.
SHOT 37
ROLE: Lead Layout
- Camera projections
- Planning, top downs and documentation for other artists on the show
- Additional Layout blocking of the plane and enemy planes
- fixing of world space issues
- Overall project support
SHOT 40
ROLE: Lead Layout
- Lead Layout
- Camera projections
- Planning, top downs and documentation for other artists on the show
- Additional Layout blocking of the plane and enemy planes
- fixing of world space issues
- Overall project support
SHOT 52
ROLE: Layout
Guardians of the GalaxyMPC
Matchmove ingest, camera and asset placement within the environment. Camera rig.