Please find below my breakdown of all the shots on my reel, I do try to keep it as up to date as possible but sometimes I can't put shots on here until they are released!
SHOT 01
ROLE: Lead Layout
SHOT 02
ROLE: Layout
SHOT 03
ROLE: Lead Layout
SHOT 04
ROLE: Layout
Layout blocking, camera intial placement, planning of CT Scanner impact, prop animation, manifest building, city environment layout, damaged carpark layout, damaged hospital ground layout
SHOT 05
ROLE: Layout
Repo, camera repo, fixing issues with the mm so it lines up again after other departments worked with it
SHOT 06
ROLE: Layout
repos, mm adjustments, developing a look for reviews/contact sheets. Lisaising with other departments to ensure a smooth flow of data, houdini cache converting for use in Maya
SHOT 07
ROLE: Layout
SHOT 08
ROLE: Layout
SHOT 09
ROLE: Layout
SHOT 10
ROLE: Generalist
For this shot I had to stablise the plate, track it in PFMatchit as well as manual tracking. I also rigged the drones. Overall project support, caching exports.
SHOT 11
ROLE: Layout
SHOT 12
ROLE: Lead Layout
SHOT 13
ROLE: Layout
SHOT 14
ROLE: Generalist
Matchmove, previs, animation, lighting and comp was done on this shot.
SHOT 15
ROLE:
Matchmove, previs, animation, lighting and comp was done on this shot.
SHOT 16
ROLE: Layout
Camera layout, previs conversion, shot composition within the city, camera rigging.
SHOT 17
ROLE: Layout
camera blocking, character and boat blocking, developing a look for reviews/contact sheets. Lisaising with other departments to ensure a smooth flow of data, houdini cache converting for use in Maya
SHOT 18
ROLE: Lead Layout
SHOT 19
ROLE: Layout
Initial layout comp and animation. I animated the necrocrafts and then rendered the animation you can see in the reflections. Then the passes was comped in Nuke.
SHOT 20
ROLE: Layout
Layout blocking, camera intial placement, planning of CT Scanner impact, prop animation, manifest building, city environment layout, damaged carpark layout, damaged hospital ground layout
SHOT 22
ROLE: Generalist
Facial rigging and development for JJ on the Beano Studios animation.
SHOT 23
ROLE: Layout
Layout blocking, camera intial placement, planning of CT Scanner impact, prop animation, manifest building, city environment layout, damaged carpark layout, damaged hospital ground layout
SHOT 25
ROLE: Layout
Layout blocking, camera intial placement, planning of CT Scanner impact, prop animation, manifest building, city environment layout, damaged carpark layout, damaged hospital ground layout
SHOT 26
ROLE: Layout
camera blocking, character and boat blocking, developing a look for reviews/contact sheets. Lisaising with other departments to ensure a smooth flow of data, houdini cache converting for use in Maya
SHOT 27
ROLE: Layout
Matchmove ingest, set dressing of plants in Xander Mall. Fish tank set dressing.
SHOT 28
ROLE: Layout
Layout blocking, camera intial placement, planning of CT Scanner impact, prop animation, manifest building, city environment layout, damaged carpark layout, damaged hospital ground layout
SHOT 29
ROLE: Generalist
I was hired by LenscareFX to produce 4 VFX shots for Charlie Brookers 'A Touch of Cloth III'. A full article on how the lightning VFX shots were constructed.
SHOT 30
ROLE: Generalist
All elements, this includes development of story, layout, previs, rendering, pipeline development.
SHOT 31
ROLE: Generalist
All elements, this includes development of story, layout, previs, rendering, pipeline development.
SHOT 32
ROLE: Lead Layout
SHOT 33
ROLE: Layout
Layout blocking, camera intial placement, planning of CT Scanner impact, prop animation, manifest building, city environment layout, damaged carpark layout, damaged hospital ground layout
SHOT 34
ROLE: Generalist
All elements except asset build, the lion was a stock item. Rendered with Arnold. Animation tweaks done to stock animation. Comp and tracking.
SHOT 35
ROLE: Lead Layout
SHOT 36
ROLE: Layout
camera blocking, character and boat blocking, developing a look for reviews/contact sheets. Lisaising with other departments to ensure a smooth flow of data, houdini cache converting for use in Maya
SHOT 37
ROLE: Generalist
Produced a dynamic/animatable rig for the leaf tornado. Added additional dynamics utilising sprites and expressions. Rendered all the cg elements in the shot using Mental Ray and Maya Hardware.
SHOT 38
ROLE: Layout
camera blocking, character and boat blocking, developing a look for reviews/contact sheets. Lisaising with other departments to ensure a smooth flow of data, houdini cache converting for use in Maya
SHOT 39
ROLE: Generalist
Effects work, rendering, lighting, shot management. Managed a small team of renders.
SHOT 40
ROLE: Layout
Fish tank plants asset layout, using different assets to create the look of the fish coral. Layout of all the plants within the Xandar Mall.
SHOT 41
ROLE: Layout
Fish tank plants asset layout, using different assets to create the look of the fish coral. Layout of all the plants within the Xandar Mall.
SHOT 42
ROLE: Generalist
All elements except some roto and live action plates. Comp, layout, simulation and rendering.
SHOT 43
ROLE: Generalist
Effects work, rendering, lighting, shot management. Managed a small team of renders.
SHOT 44
ROLE: Layout
Layout blocking, camera intial placement, planning of CT Scanner impact, prop animation, manifest building, city environment layout, damaged carpark layout, damaged hospital ground layout
SHOT 45
ROLE: Layout
Matchmove ingest, camera and asset placement within the environment. Camera rig.
SHOT 46
ROLE: Layout
Matchmove ingest, camera and asset placement within the environment. Camera rig.
SHOT 47
ROLE: Layout
camera blocking, character and boat blocking, developing a look for reviews/contact sheets. Lisaising with other departments to ensure a smooth flow of data, houdini cache converting for use in Maya
SHOT 48
ROLE: Layout
Fish tank plants asset layout, using different assets to create the look of the fish coral. Layout of all the plants within the Xandar Mall.
SHOT 49
ROLE: Layout
SHOT 50
ROLE: Layout
SHOT 51
ROLE: Layout
Layout blocking, camera intial placement, planning of CT Scanner impact, prop animation, manifest building, city environment layout, damaged carpark layout, damaged hospital ground layout
SHOT 52
ROLE: Generalist
Effects work, rendering, lighting, shot management. Managed a small team of renders.
SHOT 54
ROLE: Generalist
Facial rigging and development for JJ on the Beano Studios animation.
SHOT 55
ROLE: Layout
Layout blocking, camera intial placement, planning of CT Scanner impact, prop animation, manifest building, city environment layout, damaged carpark layout, damaged hospital ground layout
SHOT 56
ROLE: Layout
Layout blocking, camera intial placement, planning of CT Scanner impact, prop animation, manifest building, city environment layout, damaged carpark layout, damaged hospital ground layout
SHOT 57
ROLE: Layout
Layout blocking, camera intial placement, planning of CT Scanner impact, prop animation, manifest building, city environment layout, damaged carpark layout, damaged hospital ground layout
If you are interested in booking me give me a call on 01892 710 265 or email me info@iskandermellakh.co.uk