Showreel Breakdown

Please find below my breakdown of all the shots on my reel, I do try to keep it as up to date as possible but sometimes I can't put shots on here until they are released!

The Six Triple Eight - Scanline VFX

SHOT 01

ROLE: Lead Layout

The Six Triple EightScanline VFX

  • Camera projections
  • Planning, top downs and documentation for other artists on the show
  • Layout Explosion rig using Fluids for presentation, timing and position, export position process to Houdini
  • Layout blocking of the plane
  • Set dressing of the trenches
  • Crowd loading and playblasts
  • Overall project support
Avatar: The Last Airbender - Scanline VFX

SHOT 02

ROLE: Layout

Avatar: The Last AirbenderScanline VFX

  • Conversion and intergration of postvis
  • retargeting of animation from postvis to Scanline assets
  • Layout placement within the world
  • Layout fluid clouds for presentation
  • Added temp cards/explosions based off initial postvis concept
The Six Triple Eight - Scanline VFX

SHOT 03

ROLE: Lead Layout

The Six Triple EightScanline VFX

  • Lead Layout
  • Camera projections
  • Planning, top downs and documentation for other artists on the show
  • Layout Explosion rig using Fluids for presentation, timing and position, export position process to Houdini
  • Layout blocking of the plane
  • Set dressing of the trenches
  • Crowd loading and playblasts
  • Overall project support
The Flash - Scanline VFX

SHOT 04

ROLE: Layout

The FlashScanline VFX

Layout blocking, camera intial placement, planning of CT Scanner impact, prop animation, manifest building, city environment layout, damaged carpark layout, damaged hospital ground layout

Meg 2: The Trench - Scanline VFX

SHOT 05

ROLE: Layout

Meg 2: The TrenchScanline VFX

Repo, camera repo, fixing issues with the mm so it lines up again after other departments worked with it

Nyad - Scanline VFX

SHOT 06

ROLE: Layout

NyadScanline VFX

repos, mm adjustments, developing a look for reviews/contact sheets. Lisaising with other departments to ensure a smooth flow of data, houdini cache converting for use in Maya

The Flash - Scanline VFX

SHOT 07

ROLE: Layout

The FlashScanline VFX

  • Layout blocking
  • camera intial placement
  • manifest building
  • close up city environment layout
  • damaged carpark layout
  • damaged hospital ground layout
  • liasing with downstream departments to ensure a smooth transition of publishes
Meg 2: The Trench - Scanline VFX

SHOT 08

ROLE: Layout

Meg 2: The TrenchScanline VFX

  • Camera and character repo and projections
  • matchmove repo and adjustments
  • set dressing of the rocks
Meg 2: The Trench - Scanline VFX

SHOT 09

ROLE: Layout

Meg 2: The TrenchScanline VFX

  • Camera and character repo and projections
  • matchmove repo and adjustments
  • set dressing of the rocks
DJI - Superblimp

SHOT 10

ROLE: Generalist

DJISuperblimp

For this shot I had to stablise the plate, track it in PFMatchit as well as manual tracking. I also rigged the drones. Overall project support, caching exports.

Meg 2: The Trench - Scanline VFX

SHOT 11

ROLE: Layout

Meg 2: The TrenchScanline VFX

  • Camera and character repo and projections
  • matchmove repo and adjustments
  • set dressing of the rocks
The Six Triple Eight - Scanline VFX

SHOT 12

ROLE: Lead Layout

The Six Triple EightScanline VFX

  • Camera projections
  • Planning, top downs and documentation for other artists on the show
  • Additional Layout blocking of the plane and enemy planes
  • fixing of world space issues
  • Overall project support
Avatar: The Last Airbender - Scanline VFX

SHOT 13

ROLE: Layout

Avatar: The Last AirbenderScanline VFX

  • Conversion and intergration of postvis
  • retargeting of animation from postvis to Scanline assets
  • Layout placement
  • Added temp cards/explosions based off initial postvis concept
The 10 Group - ICM Studios

SHOT 14

ROLE: Generalist

The 10 GroupICM Studios

Matchmove, previs, animation, lighting and comp was done on this shot.

The 10 Group - ICM Studios

SHOT 15

ROLE:

The 10 GroupICM Studios

Matchmove, previs, animation, lighting and comp was done on this shot.

Guardians of the Galaxy - MPC

SHOT 16

ROLE: Layout

Guardians of the GalaxyMPC

Camera layout, previs conversion, shot composition within the city, camera rigging.

Nyad - Scanline VFX

SHOT 17

ROLE: Layout

NyadScanline VFX

camera blocking, character and boat blocking, developing a look for reviews/contact sheets. Lisaising with other departments to ensure a smooth flow of data, houdini cache converting for use in Maya

The Six Triple Eight - Scanline VFX

SHOT 18

ROLE: Lead Layout

The Six Triple EightScanline VFX

  • Lead Layout
  • Camera projections
  • Planning, top downs and documentation for other artists on the show
  • Additional Layout blocking of the plane and enemy planes
  • fixing of world space issues
  • Overall project support
Guardians of the Galaxy - MPC

SHOT 19

ROLE: Layout

Guardians of the GalaxyMPC

Initial layout comp and animation. I animated the necrocrafts and then rendered the animation you can see in the reflections. Then the passes was comped in Nuke.

The Flash - Scanline VFX

SHOT 20

ROLE: Layout

The FlashScanline VFX

Layout blocking, camera intial placement, planning of CT Scanner impact, prop animation, manifest building, city environment layout, damaged carpark layout, damaged hospital ground layout

Altura - Superblimp

SHOT 21

ROLE: Generalist

AlturaSuperblimp

Camera matchmove and object layout.

Dennis and Gnasher - Jellyfish Pictures

SHOT 22

ROLE: Generalist

Dennis and GnasherJellyfish Pictures

Facial rigging and development for JJ on the Beano Studios animation.

The Flash - Scanline VFX

SHOT 23

ROLE: Layout

The FlashScanline VFX

Layout blocking, camera intial placement, planning of CT Scanner impact, prop animation, manifest building, city environment layout, damaged carpark layout, damaged hospital ground layout

British Volt - Pickled

SHOT 24

ROLE: Generalist

British VoltPickled

All elements except final comp and grade

The Flash - Scanline VFX

SHOT 25

ROLE: Layout

The FlashScanline VFX

Layout blocking, camera intial placement, planning of CT Scanner impact, prop animation, manifest building, city environment layout, damaged carpark layout, damaged hospital ground layout

Nyad - Scanline VFX

SHOT 26

ROLE: Layout

NyadScanline VFX

camera blocking, character and boat blocking, developing a look for reviews/contact sheets. Lisaising with other departments to ensure a smooth flow of data, houdini cache converting for use in Maya

Guardians of the Galaxy - MPC

SHOT 27

ROLE: Layout

Guardians of the GalaxyMPC

Matchmove ingest, set dressing of plants in Xander Mall. Fish tank set dressing.

The Flash - Scanline VFX

SHOT 28

ROLE: Layout

The FlashScanline VFX

Layout blocking, camera intial placement, planning of CT Scanner impact, prop animation, manifest building, city environment layout, damaged carpark layout, damaged hospital ground layout

A Touch of Cloth III - ICM Studios

SHOT 29

ROLE: Generalist

A Touch of Cloth IIIICM Studios

I was hired by LenscareFX to produce 4 VFX shots for Charlie Brookers 'A Touch of Cloth III'. A full article on how the lightning VFX shots were constructed.

Fallen Meteor - ICM Studios

SHOT 30

ROLE: Generalist

Fallen MeteorICM Studios

All elements, this includes development of story, layout, previs, rendering, pipeline development.

Fallen Meteor - ICM Studios

SHOT 31

ROLE: Generalist

Fallen MeteorICM Studios

All elements, this includes development of story, layout, previs, rendering, pipeline development.

The Six Triple Eight - Scanline VFX

SHOT 32

ROLE: Lead Layout

The Six Triple EightScanline VFX

  • Camera projections
  • Planning, top downs and documentation for other artists on the show
  • Additional Layout blocking of the plane and enemy planes
  • fixing of world space issues
  • Overall project support
Avatar: The Last Airbender - Scanline VFX

SHOT 33

ROLE: Layout

Avatar: The Last AirbenderScanline VFX

Layout blocking, camera intial placement, planning of CT Scanner impact, prop animation, manifest building, city environment layout, damaged carpark layout, damaged hospital ground layout

LA - Second Home Studios

SHOT 34

ROLE: Generalist

LASecond Home Studios

All elements except asset build, the lion was a stock item. Rendered with Arnold. Animation tweaks done to stock animation. Comp and tracking.

The Six Triple Eight - Scanline VFX

SHOT 35

ROLE: Lead Layout

The Six Triple EightScanline VFX

  • Lead Layout
  • Camera projections
  • Planning, top downs and documentation for other artists on the show
  • Additional Layout blocking of the plane and enemy planes
  • fixing of world space issues
  • Overall project support
Nyad - Scanline VFX

SHOT 36

ROLE: Layout

NyadScanline VFX

camera blocking, character and boat blocking, developing a look for reviews/contact sheets. Lisaising with other departments to ensure a smooth flow of data, houdini cache converting for use in Maya

The Adventures of Abney and Teal - Ragdoll Productions Ltd

SHOT 37

ROLE: Generalist

The Adventures of Abney and TealRagdoll Productions Ltd

Produced a dynamic/animatable rig for the leaf tornado. Added additional dynamics utilising sprites and expressions. Rendered all the cg elements in the shot using Mental Ray and Maya Hardware.

Nyad - Scanline VFX

SHOT 38

ROLE: Layout

NyadScanline VFX

camera blocking, character and boat blocking, developing a look for reviews/contact sheets. Lisaising with other departments to ensure a smooth flow of data, houdini cache converting for use in Maya

The Adventures of Abney and Teal - Ragdoll Productions Ltd

SHOT 39

ROLE: Generalist

The Adventures of Abney and TealRagdoll Productions Ltd

Effects work, rendering, lighting, shot management. Managed a small team of renders.

Guardians of the Galaxy - MPC

SHOT 40

ROLE: Layout

Guardians of the GalaxyMPC

Fish tank plants asset layout, using different assets to create the look of the fish coral. Layout of all the plants within the Xandar Mall.

Guardians of the Galaxy - MPC

SHOT 41

ROLE: Layout

Guardians of the GalaxyMPC

Fish tank plants asset layout, using different assets to create the look of the fish coral. Layout of all the plants within the Xandar Mall.

Bernard De Gomme - ICM Studios

SHOT 42

ROLE: Generalist

Bernard De GommeICM Studios

All elements except some roto and live action plates. Comp, layout, simulation and rendering.

The Adventures of Abney and Teal - Ragdoll Productions Ltd

SHOT 43

ROLE: Generalist

The Adventures of Abney and TealRagdoll Productions Ltd

Effects work, rendering, lighting, shot management. Managed a small team of renders.

The Flash - Scanline VFX

SHOT 44

ROLE: Layout

The FlashScanline VFX

Layout blocking, camera intial placement, planning of CT Scanner impact, prop animation, manifest building, city environment layout, damaged carpark layout, damaged hospital ground layout

Guardians of the Galaxy - MPC

SHOT 45

ROLE: Layout

Guardians of the GalaxyMPC

Matchmove ingest, camera and asset placement within the environment. Camera rig.

Guardians of the Galaxy - MPC

SHOT 46

ROLE: Layout

Guardians of the GalaxyMPC

Matchmove ingest, camera and asset placement within the environment. Camera rig.

Nyad - Scanline VFX

SHOT 47

ROLE: Layout

NyadScanline VFX

camera blocking, character and boat blocking, developing a look for reviews/contact sheets. Lisaising with other departments to ensure a smooth flow of data, houdini cache converting for use in Maya

Guardians of the Galaxy - MPC

SHOT 48

ROLE: Layout

Guardians of the GalaxyMPC

Fish tank plants asset layout, using different assets to create the look of the fish coral. Layout of all the plants within the Xandar Mall.

Meg 2: The Trench - Scanline VFX

SHOT 49

ROLE: Layout

Meg 2: The TrenchScanline VFX

  • Final animation on the camera and the helicopter/propellor
  • Camera and mm repo and projections
  • matchmove repo and adjustments
  • set dressing of the rocks
Meg 2: The Trench - Scanline VFX

SHOT 50

ROLE: Layout

Meg 2: The TrenchScanline VFX

  • Camera and mm repo and projections
  • matchmove repo and adjustments
  • set dressing of the rocks

The Flash - Scanline VFX

SHOT 51

ROLE: Layout

The FlashScanline VFX

Layout blocking, camera intial placement, planning of CT Scanner impact, prop animation, manifest building, city environment layout, damaged carpark layout, damaged hospital ground layout

The Adventures of Abney and Teal - Ragdoll Productions Ltd

SHOT 52

ROLE: Generalist

The Adventures of Abney and TealRagdoll Productions Ltd

Effects work, rendering, lighting, shot management. Managed a small team of renders.

Guardians of the Galaxy - MPC

SHOT 53

ROLE: Layout

Guardians of the GalaxyMPC

matchmove ingest

Dennis and Gnasher - Jellyfish Pictures

SHOT 54

ROLE: Generalist

Dennis and GnasherJellyfish Pictures

Facial rigging and development for JJ on the Beano Studios animation.

The Flash - Scanline VFX

SHOT 55

ROLE: Layout

The FlashScanline VFX

Layout blocking, camera intial placement, planning of CT Scanner impact, prop animation, manifest building, city environment layout, damaged carpark layout, damaged hospital ground layout

The Flash - Scanline VFX

SHOT 56

ROLE: Layout

The FlashScanline VFX

Layout blocking, camera intial placement, planning of CT Scanner impact, prop animation, manifest building, city environment layout, damaged carpark layout, damaged hospital ground layout

Avatar: The Last Airbender - Scanline VFX

SHOT 57

ROLE: Layout

Avatar: The Last AirbenderScanline VFX

Layout blocking, camera intial placement, planning of CT Scanner impact, prop animation, manifest building, city environment layout, damaged carpark layout, damaged hospital ground layout

Guardians of the Galaxy - MPC

SHOT 58

ROLE: Layout

Guardians of the GalaxyMPC

Matchmove ingest, camera take over, placement of camera and ship within the environment.

Get in touch

If you are interested in booking me give me a call on 01892 710 265 or email me info@iskandermellakh.co.uk

Availability01/06/2025