Please find below my breakdown of all the shots on my reel, I do try to keep it as up to date as possible but sometimes I can't put shots on here until they are released!
For easy viewing, I have added quick links to take you to the shot within the reel, just click on the shot image :) Please note, it will open the reel in a new tab.
SHOT 01
ROLE: Lead Layout
SHOT 02
ROLE: Lead Layout
SHOT 03
ROLE: Lead Layout
SHOT 04
ROLE: Lead Layout
SHOT 05
ROLE: Layout
SHOT 06
ROLE: Lead Layout
SHOT 07
ROLE: Layout
SHOT 08
ROLE: Layout
Repo, camera repo, fixing issues with the mm so it lines up again after other departments worked with it
SHOT 09
ROLE: Layout
repos, mm adjustments, developing a look for reviews/contact sheets. Lisaising with other departments to ensure a smooth flow of data, houdini cache converting for use in Maya
SHOT 10
ROLE: Lead Layout
SHOT 11
ROLE: Lead Layout
SHOT 12
ROLE: Layout
SHOT 13
ROLE: Layout
SHOT 14
ROLE: Layout
SHOT 15
ROLE: Generalist
For this shot I had to stablise the plate, track it in PFMatchit as well as manual tracking. I also rigged the drones. Overall project support, caching exports.
SHOT 16
ROLE: Layout
SHOT 17
ROLE: Lead Layout
SHOT 18
ROLE: Layout
SHOT 19
ROLE: Generalist
Matchmove, previs, animation, lighting and comp was done on this shot.
SHOT 20
ROLE:
Matchmove, previs, animation, lighting and comp was done on this shot.
SHOT 21
ROLE: Layout
SHOT 22
ROLE: Layout
camera blocking, character and boat blocking, developing a look for reviews/contact sheets. Lisaising with other departments to ensure a smooth flow of data, houdini cache converting for use in Maya
SHOT 23
ROLE: Lead Layout
SHOT 24
ROLE: Layout
Initial layout comp and animation. I animated the necrocrafts and then rendered the animation you can see in the reflections. Then the passes was comped in Nuke.
SHOT 25
ROLE: Layout
SHOT 27
ROLE: Generalist
Facial rigging and development for JJ on the Beano Studios animation.
SHOT 28
ROLE: Layout
SHOT 30
ROLE: Layout
SHOT 31
ROLE: Layout
camera blocking, character and boat blocking, developing a look for reviews/contact sheets. Lisaising with other departments to ensure a smooth flow of data, houdini cache converting for use in Maya
SHOT 32
ROLE: Layout
Matchmove ingest, set dressing of plants in Xander Mall. Fish tank set dressing.
SHOT 33
ROLE: Layout
Layout blocking, camera intial placement, planning of CT Scanner impact, prop animation, manifest building, city environment layout, damaged carpark layout, damaged hospital ground layout
SHOT 34
ROLE: Generalist
I was hired by LenscareFX to produce 4 VFX shots for Charlie Brookers 'A Touch of Cloth III'. A full article on how the lightning VFX shots were constructed.
SHOT 35
ROLE: Generalist
All elements, this includes development of story, layout, previs, rendering, pipeline development.
SHOT 36
ROLE: Lead Layout
SHOT 37
ROLE: Lead Layout
SHOT 38
ROLE: Layout
SHOT 39
ROLE: Generalist
All elements except asset build, the lion was a stock item. Rendered with Arnold. Animation tweaks done to stock animation. Comp and tracking.
SHOT 40
ROLE: Lead Layout
SHOT 41
ROLE: Layout
camera blocking, character and boat blocking, developing a look for reviews/contact sheets. Lisaising with other departments to ensure a smooth flow of data, houdini cache converting for use in Maya
SHOT 42
ROLE: Generalist
Produced a dynamic/animatable rig for the leaf tornado. Added additional dynamics utilising sprites and expressions. Rendered all the cg elements in the shot using Mental Ray and Maya Hardware.
SHOT 43
ROLE: Layout
SHOT 44
ROLE: Generalist
Effects work, rendering, lighting, shot management. Managed a small team of renders.
SHOT 46
ROLE: Layout
Fish tank plants asset layout, using different assets to create the look of the fish coral. Layout of all the plants within the Xandar Mall.
SHOT 47
ROLE: Layout
SHOT 48
ROLE: Generalist
All elements except some roto and live action plates. Comp, layout, simulation and rendering.
SHOT 49
ROLE: Generalist
Effects work, rendering, lighting, shot management. Managed a small team of renders.
SHOT 50
ROLE: Layout
SHOT 51
ROLE: Lead Layout
SHOT 52
ROLE: Layout
Matchmove ingest, camera and asset placement within the environment. Camera rig.
SHOT 53
ROLE: Layout
SHOT 54
ROLE: Layout
camera blocking, character and boat blocking, developing a look for reviews/contact sheets. Lisaising with other departments to ensure a smooth flow of data, houdini cache converting for use in Maya
SHOT 55
ROLE: Layout
Fish tank plants asset layout, using different assets to create the look of the fish coral. Layout of all the plants within the Xandar Mall.
SHOT 56
ROLE: Layout
SHOT 57
ROLE: Layout
SHOT 58
ROLE: Layout
Layout blocking, camera intial placement, planning of CT Scanner impact, prop animation, manifest building, city environment layout, damaged carpark layout, damaged hospital ground layout
SHOT 59
ROLE: Generalist
Effects work, rendering, lighting, shot management. Managed a small team of renders.
SHOT 61
ROLE: Generalist
Facial rigging and development for JJ on the Beano Studios animation.
SHOT 62
ROLE: Layout
Layout blocking, camera intial placement, planning of CT Scanner impact, prop animation, manifest building, city environment layout, damaged carpark layout, damaged hospital ground layout
SHOT 63
ROLE: Layout
Layout blocking, camera intial placement, planning of CT Scanner impact, prop animation, manifest building, city environment layout, damaged carpark layout, damaged hospital ground layout
SHOT 64
ROLE: Layout
Layout blocking, camera intial placement, planning of CT Scanner impact, prop animation, manifest building, city environment layout, damaged carpark layout, damaged hospital ground layout
SHOT 65
ROLE: Layout
Matchmove ingest, camera take over, placement of camera and ship within the environment.
SHOT 66
ROLE: Lead Layout
If you are interested in booking me, please email me on info@iskandermellakh.co.uk
Or give me a call on 01892 710 265